Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawPlayer_20_NeckAcc()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_20_NeckAcc ( ref PlayerDrawSet drawinfo)
inlinestatic

Definition at line 1719 of file PlayerDrawLayers.cs.

1720 {
1721 if (drawinfo.drawPlayer.neck > 0 && drawinfo.drawPlayer.neck < ArmorIDs.Neck.Count)
1722 {
1723 DrawData item = new DrawData(TextureAssets.AccNeck[drawinfo.drawPlayer.neck].Value, new Vector2((int)(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.drawPlayer.bodyFrame.Width / 2) + (float)(drawinfo.drawPlayer.width / 2)), (int)(drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.drawPlayer.bodyFrame.Height + 4f)) + drawinfo.drawPlayer.bodyPosition + new Vector2(drawinfo.drawPlayer.bodyFrame.Width / 2, drawinfo.drawPlayer.bodyFrame.Height / 2), drawinfo.drawPlayer.bodyFrame, drawinfo.colorArmorBody, drawinfo.drawPlayer.bodyRotation, drawinfo.bodyVect, 1f, drawinfo.playerEffect);
1724 item.shader = drawinfo.cNeck;
1725 drawinfo.DrawDataCache.Add(item);
1726 }
1727 }
void Add(TKey key, TValue value)
static Asset< Texture2D >[] AccNeck
static readonly int Count
Definition ArmorIDs.cs:1972

References Terraria.GameContent.TextureAssets.AccNeck, System.Collections.Generic.Dictionary< TKey, TValue >.Add(), Terraria.ID.ArmorIDs.Neck.Count, System.item, and Terraria.Main.screenPosition.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_UseNormalLayers().