Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawPlayer_06_WebbedDebuffBack()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_06_WebbedDebuffBack ( ref PlayerDrawSet drawinfo)
inlinestatic

Definition at line 312 of file PlayerDrawLayers.cs.

313 {
314 if (drawinfo.drawPlayer.webbed && drawinfo.shadow == 0f && drawinfo.drawPlayer.velocity.Y != 0f)
315 {
316 Color color = drawinfo.colorArmorBody * 0.75f;
318 DrawData item = new DrawData(value, new Vector2((int)(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.drawPlayer.bodyFrame.Width / 2) + (float)(drawinfo.drawPlayer.width / 2)), (int)(drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.drawPlayer.bodyFrame.Height + 4f)) + drawinfo.drawPlayer.bodyPosition + new Vector2(drawinfo.drawPlayer.bodyFrame.Width / 2, drawinfo.drawPlayer.bodyFrame.Height / 2), null, color, drawinfo.drawPlayer.bodyRotation, value.Size() / 2f, 1f, drawinfo.playerEffect);
319 drawinfo.DrawDataCache.Add(item);
320 }
321 }
void Add(TKey key, TValue value)
static Asset< Texture2D >[] Extra

References System.Collections.Generic.Dictionary< TKey, TValue >.Add(), Terraria.GameContent.TextureAssets.Extra, System.item, Terraria.Main.screenPosition, System.value, and Microsoft.Xna.Framework.Graphics.Vector2.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_UseNormalLayers().