Terraria v1.4.4.9
Terraria source code documentation
|
|
inlinestatic |
Definition at line 1115 of file PlayerDrawLayers.cs.
References Terraria.GameContent.TextureAssets.AccHandsOffComposite, System.Collections.Generic.Dictionary< TKey, TValue >.Add(), Terraria.GameContent.TextureAssets.ArmorBodyComposite, Terraria.ID.ArmorIDs.Body.Count, Terraria.ID.ArmorIDs.HandOff.Count, Terraria.DataStructures.PlayerDrawLayers.DrawCompositeArmorPiece(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_12_1_BalloonFronts(), Terraria.DataStructures.PlayerDrawLayers.GetCompositeOffset_BackArm(), Terraria.Main.instance, Terraria.DataStructures.PlayerDrawLayers.IsArmorDrawnWhenInvisible(), Terraria.Main.OffsetsPlayerHeadgear, System.Math.PI, Terraria.GameContent.TextureAssets.Players, Terraria.GameContent.TextureAssets.Projectile, Terraria.Main.screenPosition, System.value, and Microsoft.Xna.Framework.Graphics.Vector2.
Referenced by Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_12_Skin_Composite().