Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawPlayer_29_OnhandAcc()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_29_OnhandAcc ( ref PlayerDrawSet drawinfo)
inlinestatic

Definition at line 3059 of file PlayerDrawLayers.cs.

3060 {
3061 if (!drawinfo.usesCompositeFrontHandAcc && drawinfo.drawPlayer.handon > 0 && drawinfo.drawPlayer.handon < ArmorIDs.HandOn.Count)
3062 {
3063 DrawData item = new DrawData(TextureAssets.AccHandsOn[drawinfo.drawPlayer.handon].Value, new Vector2((int)(drawinfo.Position.X - Main.screenPosition.X - (float)(drawinfo.drawPlayer.bodyFrame.Width / 2) + (float)(drawinfo.drawPlayer.width / 2)), (int)(drawinfo.Position.Y - Main.screenPosition.Y + (float)drawinfo.drawPlayer.height - (float)drawinfo.drawPlayer.bodyFrame.Height + 4f)) + drawinfo.drawPlayer.bodyPosition + new Vector2(drawinfo.drawPlayer.bodyFrame.Width / 2, drawinfo.drawPlayer.bodyFrame.Height / 2), drawinfo.drawPlayer.bodyFrame, drawinfo.colorArmorBody, drawinfo.drawPlayer.bodyRotation, drawinfo.bodyVect, 1f, drawinfo.playerEffect);
3064 item.shader = drawinfo.cHandOn;
3065 drawinfo.DrawDataCache.Add(item);
3066 }
3067 }
void Add(TKey key, TValue value)
static Asset< Texture2D >[] AccHandsOn
static readonly int Count
Definition ArmorIDs.cs:1536

References Terraria.GameContent.TextureAssets.AccHandsOn, System.Collections.Generic.Dictionary< TKey, TValue >.Add(), Terraria.ID.ArmorIDs.HandOn.Count, System.item, and Terraria.Main.screenPosition.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_UseNormalLayers().