Definition at line 3499 of file PlayerDrawLayers.cs.
3500 {
3503 {
3504 spriteBuffer =
new SpriteDrawBuffer(Main.graphics.GraphicsDevice, 200);
3505 }
3506 else
3507 {
3508 spriteBuffer.CheckGraphicsDevice(Main.graphics.GraphicsDevice);
3509 }
3511 {
3512 if (
item.texture !=
null)
3513 {
3515 }
3516 }
3518 DrawData
cdd =
default(DrawData);
3519 int num = 0;
3521 {
3522 if (
drawinfo.projectileDrawPosition == i)
3523 {
3524 if (
cdd.shader != 0)
3525 {
3526 Main.pixelShader.CurrentTechnique.Passes[0].Apply();
3527 }
3531 }
3533 {
3535 if (!
cdd.sourceRect.HasValue)
3536 {
3537 cdd.sourceRect =
cdd.texture.Frame();
3538 }
3540 if (
cdd.texture !=
null)
3541 {
3543 }
3544 }
3545 }
3547 Main.pixelShader.CurrentTechnique.Passes[0].Apply();
3548 }
static SpriteDrawBuffer spriteBuffer
static void DrawHeldProj(PlayerDrawSet drawinfo, Projectile proj)
References System.Collections.Generic.Dictionary< TKey, TValue >.Count, Terraria.DataStructures.PlayerDrawLayers.DrawHeldProj(), Terraria.Main.graphics, System.item, Terraria.Main.pixelShader, Terraria.Main.projectile, Terraria.DataStructures.PlayerDrawHelper.SetShaderForData(), and Terraria.DataStructures.PlayerDrawLayers.spriteBuffer.
Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer().