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|   | SpriteDrawBuffer (GraphicsDevice graphicsDevice, int defaultSize) | 
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| void  | CheckGraphicsDevice (GraphicsDevice graphicsDevice) | 
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| void  | UploadAndBind () | 
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| void  | Bind () | 
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| void  | Unbind () | 
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| void  | DrawRange (int index, int count) | 
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| void  | DrawSingle (int index) | 
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| void  | Draw (Texture2D texture, Vector2 position, VertexColors colors) | 
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| void  | Draw (Texture2D texture, Rectangle destination, VertexColors colors) | 
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| void  | Draw (Texture2D texture, Rectangle destination, Rectangle? sourceRectangle, VertexColors colors) | 
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| void  | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects) | 
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| void  | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors colors, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects) | 
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| void  | Draw (Texture2D texture, Rectangle destination, Rectangle? sourceRectangle, VertexColors colors, float rotation, Vector2 origin, SpriteEffects effects) | 
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| void  | Draw (Texture2D texture, Vector4 destinationRectangle, Rectangle? sourceRectangle, VertexColors colors, float rotation, Vector2 origin, SpriteEffects effect, float depth) | 
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Definition at line 8 of file SpriteDrawBuffer.cs.