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| SpriteDrawBuffer (GraphicsDevice graphicsDevice, int defaultSize) |
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void | CheckGraphicsDevice (GraphicsDevice graphicsDevice) |
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void | UploadAndBind () |
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void | Bind () |
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void | Unbind () |
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void | DrawRange (int index, int count) |
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void | DrawSingle (int index) |
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void | Draw (Texture2D texture, Vector2 position, VertexColors colors) |
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void | Draw (Texture2D texture, Rectangle destination, VertexColors colors) |
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void | Draw (Texture2D texture, Rectangle destination, Rectangle? sourceRectangle, VertexColors colors) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors colors, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects) |
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void | Draw (Texture2D texture, Rectangle destination, Rectangle? sourceRectangle, VertexColors colors, float rotation, Vector2 origin, SpriteEffects effects) |
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void | Draw (Texture2D texture, Vector4 destinationRectangle, Rectangle? sourceRectangle, VertexColors colors, float rotation, Vector2 origin, SpriteEffects effect, float depth) |
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Definition at line 8 of file SpriteDrawBuffer.cs.