55 while (num < maxSamplers);
61 if (0 < maxVertexSamplers)
69 while (num2 < maxVertexSamplers);
98 if (array[num] !=
null)
100 graphicsDevice.
Textures[num] = array[num];
103 if (array2[num] !=
null)
119 if (array3[num2] !=
null)
124 if (array4[num2] !=
null)
134 if (blendState !=
null)
141 if (depthStencilState !=
null)
147 if (rasterizerState !=
null)
154 device.Viewport = value;
159 device.ScissorRectangle = value2;
unsafe int ReferenceStencil
SamplerStateCollection VertexSamplerStates
unsafe int MultiSampleMask
unsafe IndexBuffer Indices
unsafe void SetVertexBuffers(VertexBufferBinding *pBindings, int vertexBufferCount)
unsafe Rectangle ScissorRectangle
DepthStencilState DepthStencilState
SamplerStateCollection SamplerStates
VertexBufferBinding[] GetVertexBuffers()
ProfileCapabilities _profileCapabilities
TextureCollection Textures
TextureCollection VertexTextures
RasterizerState RasterizerState
RasterizerState rasterizerState
SamplerState[] samplerStates
Rectangle? scissorRectangle
DepthStencilState depthStencilState
SamplerState[] vertexSamplerStates
SavedDeviceState(GraphicsDevice device, [MarshalAs(UnmanagedType.U1)] bool saveViewport)
VertexBufferBinding[] vertexBuffers