55            while (num < maxSamplers);
 
   61        if (0 < maxVertexSamplers)
 
   69            while (num2 < maxVertexSamplers);
 
 
   98                if (array[num] != 
null)
 
  100                    graphicsDevice.
Textures[num] = array[num];
 
  103                if (array2[num] != 
null)
 
  119                if (array3[num2] != 
null)
 
  124                if (array4[num2] != 
null)
 
  134        if (blendState != 
null)
 
  141        if (depthStencilState != 
null)
 
  147        if (rasterizerState != 
null)
 
  154            device.Viewport = value;
 
  159            device.ScissorRectangle = value2;
 
 
 
unsafe int ReferenceStencil
 
SamplerStateCollection VertexSamplerStates
 
unsafe int MultiSampleMask
 
unsafe IndexBuffer Indices
 
unsafe void SetVertexBuffers(VertexBufferBinding *pBindings, int vertexBufferCount)
 
unsafe Rectangle ScissorRectangle
 
DepthStencilState DepthStencilState
 
SamplerStateCollection SamplerStates
 
VertexBufferBinding[] GetVertexBuffers()
 
ProfileCapabilities _profileCapabilities
 
TextureCollection Textures
 
TextureCollection VertexTextures
 
RasterizerState RasterizerState
 
RasterizerState rasterizerState
 
SamplerState[] samplerStates
 
Rectangle? scissorRectangle
 
DepthStencilState depthStencilState
 
SamplerState[] vertexSamplerStates
 
SavedDeviceState(GraphicsDevice device, [MarshalAs(UnmanagedType.U1)] bool saveViewport)
 
VertexBufferBinding[] vertexBuffers