Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 92 of file GraphicsDevice.cs.
Referenced by Microsoft.Xna.Framework.Graphics.DeclarationManager.DeclarationManager(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.GraphicsDevice(), Microsoft.Xna.Framework.Graphics.OcclusionQuery.OcclusionQuery(), Microsoft.Xna.Framework.Graphics.SavedDeviceState.SavedDeviceState(), Microsoft.Xna.Framework.Graphics.Texture2D.Texture2D(), Microsoft.Xna.Framework.Graphics.EffectPass.Apply(), Microsoft.Xna.Framework.Graphics.BlendState.Apply(), Microsoft.Xna.Framework.Graphics.VertexDeclaration.Bind(), Microsoft.Xna.Framework.Graphics.IndexBuffer.CreateBuffer(), Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateDevice(), Microsoft.Xna.Framework.Graphics.Effect.CreateEffectFromCode(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.CreateHelperClasses(), Microsoft.Xna.Framework.Graphics.DeclarationManager.CreateNativeDeclaration(), Microsoft.Xna.Framework.Graphics.RenderTargetCube.CreateRenderTarget(), Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(), Microsoft.Xna.Framework.Graphics.Texture.CreateStateWrapper(), Microsoft.Xna.Framework.Graphics.TextureCube.CreateTexture(), Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(), Microsoft.Xna.Framework.Graphics.Texture3D.CreateTexture(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawInstancedPrimitives(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawPrimitives(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives< T >(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives< T >(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives< T >(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserPrimitives< T >(), Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.GetBackBufferData< T >(), Microsoft.Xna.Framework.Graphics.SavedDeviceState.Restore(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetRenderTargets(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetVertexBuffers(), and Microsoft.Xna.Framework.Graphics.GraphicsDevice.VerifyCanDraw().