Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 87 of file SavedDeviceState.cs.
References Microsoft.Xna.Framework.Graphics.GraphicsDevice._profileCapabilities, Microsoft.Xna.Framework.Graphics.SavedDeviceState.blendFactor, Microsoft.Xna.Framework.Graphics.SavedDeviceState.blendState, Microsoft.Xna.Framework.Graphics.SavedDeviceState.depthStencilState, Microsoft.Xna.Framework.Graphics.SavedDeviceState.device, Microsoft.Xna.Framework.Graphics.SavedDeviceState.indices, Microsoft.Xna.Framework.Graphics.ProfileCapabilities.MaxSamplers, Microsoft.Xna.Framework.Graphics.ProfileCapabilities.MaxVertexSamplers, Microsoft.Xna.Framework.Graphics.SavedDeviceState.multiSampleMask, Microsoft.Xna.Framework.Graphics.SavedDeviceState.rasterizerState, Microsoft.Xna.Framework.Graphics.SavedDeviceState.referenceStencil, Microsoft.Xna.Framework.Graphics.GraphicsDevice.SamplerStates, Microsoft.Xna.Framework.Graphics.SavedDeviceState.samplerStates, Microsoft.Xna.Framework.Graphics.SavedDeviceState.scissorRectangle, Microsoft.Xna.Framework.Graphics.GraphicsDevice.SetVertexBuffers(), Microsoft.Xna.Framework.Graphics.GraphicsDevice.Textures, Microsoft.Xna.Framework.Graphics.SavedDeviceState.textures, Microsoft.Xna.Framework.Graphics.SavedDeviceState.vertexBuffers, Microsoft.Xna.Framework.Graphics.GraphicsDevice.VertexSamplerStates, Microsoft.Xna.Framework.Graphics.SavedDeviceState.vertexSamplerStates, Microsoft.Xna.Framework.Graphics.GraphicsDevice.VertexTextures, Microsoft.Xna.Framework.Graphics.SavedDeviceState.vertexTextures, and Microsoft.Xna.Framework.Graphics.SavedDeviceState.viewport.
Referenced by Microsoft.Xna.Framework.Graphics.GraphicsDevice.Reset().