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static Vector3 | operator+ (Vector3 left, Vector3 right) |
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static Vector3 | operator/ (Vector3 left, Vector3 right) |
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static Vector3 | operator/ (Vector3 value1, float value2) |
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static bool | operator== (Vector3 left, Vector3 right) |
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static bool | operator!= (Vector3 left, Vector3 right) |
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static Vector3 | operator* (Vector3 left, Vector3 right) |
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static Vector3 | operator* (Vector3 left, float right) |
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static Vector3 | operator* (float left, Vector3 right) |
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static Vector3 | operator- (Vector3 left, Vector3 right) |
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static Vector3 | operator- (Vector3 value) |
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static Vector3 | Abs (Vector3 value) |
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static Vector3 | Add (Vector3 left, Vector3 right) |
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static Vector3 | Clamp (Vector3 value1, Vector3 min, Vector3 max) |
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static Vector3 | Cross (Vector3 vector1, Vector3 vector2) |
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static float | Distance (Vector3 value1, Vector3 value2) |
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static float | DistanceSquared (Vector3 value1, Vector3 value2) |
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static Vector3 | Divide (Vector3 left, Vector3 right) |
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static Vector3 | Divide (Vector3 left, float divisor) |
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static float | Dot (Vector3 vector1, Vector3 vector2) |
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static Vector3 | Lerp (Vector3 value1, Vector3 value2, float amount) |
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static Vector3 | Max (Vector3 value1, Vector3 value2) |
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static Vector3 | Min (Vector3 value1, Vector3 value2) |
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static Vector3 | Multiply (Vector3 left, Vector3 right) |
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static Vector3 | Multiply (Vector3 left, float right) |
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static Vector3 | Multiply (float left, Vector3 right) |
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static Vector3 | Negate (Vector3 value) |
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static Vector3 | Normalize (Vector3 value) |
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static Vector3 | Reflect (Vector3 vector, Vector3 normal) |
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static Vector3 | SquareRoot (Vector3 value) |
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static Vector3 | Subtract (Vector3 left, Vector3 right) |
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static Vector3 | Transform (Vector3 position, Matrix4x4 matrix) |
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static Vector3 | Transform (Vector3 value, Quaternion rotation) |
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static Vector3 | TransformNormal (Vector3 normal, Matrix4x4 matrix) |
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Definition at line 11 of file Vector3.cs.