Terraria v1.4.4.9
Terraria source code documentation
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◆ Reflect()

static Vector3 System.Numerics.Vector3.Reflect ( Vector3 vector,
Vector3 normal )
inlinestatic

Definition at line 250 of file Vector3.cs.

251 {
252 float num = Dot(vector, normal);
253 return vector - 2f * num * normal;
254 }
static float Dot(Vector3 vector1, Vector3 vector2)
Definition Vector3.cs:195

References System.Numerics.Vector3.Dot().