Terraria v1.4.4.9
Terraria source code documentation
|
float System.Numerics.Vector3.X |
Definition at line 13 of file Vector3.cs.
Referenced by System.Numerics.Quaternion.Quaternion(), System.Numerics.Vector3.Vector3(), System.Numerics.Vector3.CopyTo(), System.Numerics.Matrix4x4.CreateBillboard(), System.Numerics.Matrix4x4.CreateConstrainedBillboard(), System.Numerics.Matrix4x4.CreateFromAxisAngle(), System.Numerics.Plane.CreateFromVertices(), System.Numerics.Matrix4x4.CreateLookAt(), System.Numerics.Matrix4x4.CreateRotationY(), System.Numerics.Matrix4x4.CreateRotationZ(), System.Numerics.Matrix4x4.CreateScale(), System.Numerics.Matrix4x4.CreateScale(), System.Numerics.Matrix4x4.CreateShadow(), System.Numerics.Matrix4x4.CreateTranslation(), System.Numerics.Matrix4x4.CreateWorld(), System.Numerics.Vector3.Cross(), System.Numerics.Plane.Equals(), System.Numerics.Vector3.GetHashCode(), System.Numerics.Vector3.Max(), System.Numerics.Vector3.Min(), System.Numerics.Vector3.operator*(), System.Numerics.Vector3.operator+(), System.Numerics.Vector3.operator-(), System.Numerics.Vector3.operator/(), System.Numerics.Plane.operator==(), System.Numerics.Vector3.operator==(), System.Numerics.Vector3.ToString(), System.Numerics.Plane.Transform(), System.Numerics.Plane.Transform(), System.Numerics.Vector3.Transform(), System.Numerics.Vector4.Transform(), and System.Numerics.Vector3.TransformNormal().