Terraria v1.4.4.9
Terraria source code documentation
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◆ TransformNormal()

static Vector3 System.Numerics.Vector3.TransformNormal ( Vector3 normal,
Matrix4x4 matrix )
inlinestatic

Definition at line 294 of file Vector3.cs.

295 {
296 return new Vector3(normal.X * matrix.M11 + normal.Y * matrix.M21 + normal.Z * matrix.M31, normal.X * matrix.M12 + normal.Y * matrix.M22 + normal.Z * matrix.M32, normal.X * matrix.M13 + normal.Y * matrix.M23 + normal.Z * matrix.M33);
297 }
Vector3(float value)
Definition Vector3.cs:44

References System.Numerics.Vector3.Vector3(), System.Numerics.Matrix4x4.M11, System.Numerics.Matrix4x4.M12, System.Numerics.Matrix4x4.M13, System.Numerics.Matrix4x4.M21, System.Numerics.Matrix4x4.M22, System.Numerics.Matrix4x4.M23, System.Numerics.Matrix4x4.M31, System.Numerics.Matrix4x4.M32, System.Numerics.Matrix4x4.M33, System.Numerics.Vector3.X, System.Numerics.Vector3.Y, and System.Numerics.Vector3.Z.