|
Terraria v1.4.4.9
Terraria source code documentation
|
This is the complete list of members for System.Numerics.Vector3, including all inherited members.
| Abs(Vector3 value) | System.Numerics.Vector3 | inlinestatic |
| Add(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
| Clamp(Vector3 value1, Vector3 min, Vector3 max) | System.Numerics.Vector3 | inlinestatic |
| CopyTo(float[] array) | System.Numerics.Vector3 | inline |
| CopyTo(float[] array, int index) | System.Numerics.Vector3 | inline |
| CopyTo(Span< float > destination) | System.Numerics.Vector3 | inline |
| Cross(Vector3 vector1, Vector3 vector2) | System.Numerics.Vector3 | inlinestatic |
| Distance(Vector3 value1, Vector3 value2) | System.Numerics.Vector3 | inlinestatic |
| DistanceSquared(Vector3 value1, Vector3 value2) | System.Numerics.Vector3 | inlinestatic |
| Divide(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
| Divide(Vector3 left, float divisor) | System.Numerics.Vector3 | inlinestatic |
| Dot(Vector3 vector1, Vector3 vector2) | System.Numerics.Vector3 | inlinestatic |
| Equals([NotNullWhen(true)] object? obj) | System.Numerics.Vector3 | inline |
| Equals(Vector3 other) | System.Numerics.Vector3 | inline |
| IEquatable< Vector3 >.Equals(T? other) | System.IEquatable< Vector3 > | |
| GetHashCode() | System.Numerics.Vector3 | inline |
| Length() | System.Numerics.Vector3 | inline |
| LengthSquared() | System.Numerics.Vector3 | inline |
| Lerp(Vector3 value1, Vector3 value2, float amount) | System.Numerics.Vector3 | inlinestatic |
| Max(Vector3 value1, Vector3 value2) | System.Numerics.Vector3 | inlinestatic |
| Min(Vector3 value1, Vector3 value2) | System.Numerics.Vector3 | inlinestatic |
| Multiply(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
| Multiply(Vector3 left, float right) | System.Numerics.Vector3 | inlinestatic |
| Multiply(float left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
| Negate(Vector3 value) | System.Numerics.Vector3 | inlinestatic |
| Normalize(Vector3 value) | System.Numerics.Vector3 | inlinestatic |
| One | System.Numerics.Vector3 | static |
| operator!=(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
| operator*(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
| operator*(Vector3 left, float right) | System.Numerics.Vector3 | inlinestatic |
| operator*(float left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
| operator+(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
| operator-(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
| operator-(Vector3 value) | System.Numerics.Vector3 | inlinestatic |
| operator/(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
| operator/(Vector3 value1, float value2) | System.Numerics.Vector3 | inlinestatic |
| operator==(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
| Reflect(Vector3 vector, Vector3 normal) | System.Numerics.Vector3 | inlinestatic |
| SquareRoot(Vector3 value) | System.Numerics.Vector3 | inlinestatic |
| Subtract(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
| ToString() | System.Numerics.Vector3 | inline |
| ToString(string? format) | System.Numerics.Vector3 | inline |
| ToString(string? format, IFormatProvider? formatProvider) | System.Numerics.Vector3 | inline |
| Transform(Vector3 position, Matrix4x4 matrix) | System.Numerics.Vector3 | inlinestatic |
| Transform(Vector3 value, Quaternion rotation) | System.Numerics.Vector3 | inlinestatic |
| TransformNormal(Vector3 normal, Matrix4x4 matrix) | System.Numerics.Vector3 | inlinestatic |
| TryCopyTo(Span< float > destination) | System.Numerics.Vector3 | inline |
| UnitX | System.Numerics.Vector3 | static |
| UnitY | System.Numerics.Vector3 | static |
| UnitZ | System.Numerics.Vector3 | static |
| Vector3(float value) | System.Numerics.Vector3 | inline |
| Vector3(Vector2 value, float z) | System.Numerics.Vector3 | inline |
| Vector3(float x, float y, float z) | System.Numerics.Vector3 | inline |
| Vector3(ReadOnlySpan< float > values) | System.Numerics.Vector3 | inline |
| X | System.Numerics.Vector3 | |
| Y | System.Numerics.Vector3 | |
| Z | System.Numerics.Vector3 | |
| Zero | System.Numerics.Vector3 | static |