Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for System.Numerics.Vector3, including all inherited members.
Abs(Vector3 value) | System.Numerics.Vector3 | inlinestatic |
Add(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
Clamp(Vector3 value1, Vector3 min, Vector3 max) | System.Numerics.Vector3 | inlinestatic |
CopyTo(float[] array) | System.Numerics.Vector3 | inline |
CopyTo(float[] array, int index) | System.Numerics.Vector3 | inline |
CopyTo(Span< float > destination) | System.Numerics.Vector3 | inline |
Cross(Vector3 vector1, Vector3 vector2) | System.Numerics.Vector3 | inlinestatic |
Distance(Vector3 value1, Vector3 value2) | System.Numerics.Vector3 | inlinestatic |
DistanceSquared(Vector3 value1, Vector3 value2) | System.Numerics.Vector3 | inlinestatic |
Divide(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
Divide(Vector3 left, float divisor) | System.Numerics.Vector3 | inlinestatic |
Dot(Vector3 vector1, Vector3 vector2) | System.Numerics.Vector3 | inlinestatic |
Equals([NotNullWhen(true)] object? obj) | System.Numerics.Vector3 | inline |
Equals(Vector3 other) | System.Numerics.Vector3 | inline |
IEquatable< Vector3 >.Equals(T? other) | System.IEquatable< Vector3 > | |
GetHashCode() | System.Numerics.Vector3 | inline |
Length() | System.Numerics.Vector3 | inline |
LengthSquared() | System.Numerics.Vector3 | inline |
Lerp(Vector3 value1, Vector3 value2, float amount) | System.Numerics.Vector3 | inlinestatic |
Max(Vector3 value1, Vector3 value2) | System.Numerics.Vector3 | inlinestatic |
Min(Vector3 value1, Vector3 value2) | System.Numerics.Vector3 | inlinestatic |
Multiply(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
Multiply(Vector3 left, float right) | System.Numerics.Vector3 | inlinestatic |
Multiply(float left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
Negate(Vector3 value) | System.Numerics.Vector3 | inlinestatic |
Normalize(Vector3 value) | System.Numerics.Vector3 | inlinestatic |
One | System.Numerics.Vector3 | static |
operator!=(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
operator*(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
operator*(Vector3 left, float right) | System.Numerics.Vector3 | inlinestatic |
operator*(float left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
operator+(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
operator-(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
operator-(Vector3 value) | System.Numerics.Vector3 | inlinestatic |
operator/(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
operator/(Vector3 value1, float value2) | System.Numerics.Vector3 | inlinestatic |
operator==(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
Reflect(Vector3 vector, Vector3 normal) | System.Numerics.Vector3 | inlinestatic |
SquareRoot(Vector3 value) | System.Numerics.Vector3 | inlinestatic |
Subtract(Vector3 left, Vector3 right) | System.Numerics.Vector3 | inlinestatic |
ToString() | System.Numerics.Vector3 | inline |
ToString(string? format) | System.Numerics.Vector3 | inline |
ToString(string? format, IFormatProvider? formatProvider) | System.Numerics.Vector3 | inline |
Transform(Vector3 position, Matrix4x4 matrix) | System.Numerics.Vector3 | inlinestatic |
Transform(Vector3 value, Quaternion rotation) | System.Numerics.Vector3 | inlinestatic |
TransformNormal(Vector3 normal, Matrix4x4 matrix) | System.Numerics.Vector3 | inlinestatic |
TryCopyTo(Span< float > destination) | System.Numerics.Vector3 | inline |
UnitX | System.Numerics.Vector3 | static |
UnitY | System.Numerics.Vector3 | static |
UnitZ | System.Numerics.Vector3 | static |
Vector3(float value) | System.Numerics.Vector3 | inline |
Vector3(Vector2 value, float z) | System.Numerics.Vector3 | inline |
Vector3(float x, float y, float z) | System.Numerics.Vector3 | inline |
Vector3(ReadOnlySpan< float > values) | System.Numerics.Vector3 | inline |
X | System.Numerics.Vector3 | |
Y | System.Numerics.Vector3 | |
Z | System.Numerics.Vector3 | |
Zero | System.Numerics.Vector3 | static |