Terraria v1.4.4.9
Terraria source code documentation
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◆ Cross()

static Vector3 System.Numerics.Vector3.Cross ( Vector3 vector1,
Vector3 vector2 )
inlinestatic

Definition at line 162 of file Vector3.cs.

163 {
164 return new Vector3(vector1.Y * vector2.Z - vector1.Z * vector2.Y, vector1.Z * vector2.X - vector1.X * vector2.Z, vector1.X * vector2.Y - vector1.Y * vector2.X);
165 }
Vector3(float value)
Definition Vector3.cs:44

References System.Numerics.Vector3.Vector3(), System.Numerics.Vector3.X, System.Numerics.Vector3.Y, and System.Numerics.Vector3.Z.

Referenced by System.Numerics.Matrix4x4.CreateBillboard(), System.Numerics.Matrix4x4.CreateConstrainedBillboard(), System.Numerics.Plane.CreateFromVertices(), System.Numerics.Matrix4x4.CreateLookAt(), System.Numerics.Matrix4x4.CreateWorld(), and System.Numerics.Matrix4x4.Decompose().