44 uIElement.HAlign = 0.5f;
48 uIPanel.BackgroundColor =
new Color(33, 43, 79) * 0.8f;
54 _entryList.ListPadding = 5f;
59 _scrollbar.HAlign = 1f;
62 uITextPanel.HAlign = 0.5f;
65 uITextPanel.BackgroundColor =
new Color(73, 94, 171);
70 uITextPanel2.VAlign = 1f;
71 uITextPanel2.HAlign = 0.5f;
156 base.Draw(spriteBatch);
162 UILinkPointNavigator.Shortcuts.BackButtonCommand = 7;
168 uILinkPoint.Right =
num2;
186 array[item.Id, 0] = item;
197 for (
int l = 0;
l < array.GetLength(0);
l++)
199 if (array[
l,
k] !=
null)
206 uILinkPoint.Up =
num5;
214 uILinkPoint.Down = num;
221 UILinkPointNavigator.Shortcuts.FANCYUI_HIGHEST_INDEX =
num2;
bool ICollection< KeyValuePair< TKey, TValue > >. Remove(KeyValuePair< TKey, TValue > keyValuePair)
static void PlaySound(int type, Vector2 position, int style=1)
virtual void Add(UIElement item)
void SetScrollbar(UIScrollbar scrollbar)
void SetView(float viewSize, float maxViewSize)
void SetupGamepadPoints(SpriteBatch spriteBatch)
void FadedMouseOver(UIMouseEvent evt, UIElement listeningElement)
void FadedMouseOut(UIMouseEvent evt, UIElement listeningElement)
UITextPanel< LocalizedText > _backPanel
override void Recalculate()
void HandleBackButtonUsage()
override void OnActivate()
bool _isScrollbarAttached
void GoBackClick(UIMouseEvent evt, UIElement listeningElement)
UIWorkshopSelectWorldToPublish(UIState menuToGoBackTo)
override void Draw(SpriteBatch spriteBatch)
override void OnInitialize()
static readonly Color FancyUIFatButtonMouseOver
static LocalizedText GetText(string key)
static List< WorldFileData > WorldList
static UserInterface MenuUI
static void ChangePoint(int PointID)
static Dictionary< int, UILinkPoint > Points
static void SetPosition(int ID, Vector2 Position)
void Append(UIElement element)
void RemoveChild(UIElement child)
virtual List< SnapPoint > GetSnapPoints()
Rectangle GetClippingRectangle(SpriteBatch spriteBatch)
void Set(float pixels, float precent)