terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Rendering.VertexAttributeDescriptor Struct Reference
+ Inheritance diagram for UnityEngine.Rendering.VertexAttributeDescriptor:
+ Collaboration diagram for UnityEngine.Rendering.VertexAttributeDescriptor:

Public Member Functions

 VertexAttributeDescriptor (VertexAttribute attribute=VertexAttribute.Position, VertexAttributeFormat format=VertexAttributeFormat.Float32, int dimension=3, int stream=0)
 
override string ToString ()
 
override int GetHashCode ()
 
override bool Equals (object other)
 
bool Equals (VertexAttributeDescriptor other)
 
bool Equals (T other)
 

Properties

VertexAttribute attribute [get, set]
 
VertexAttributeFormat format [get, set]
 
int dimension [get, set]
 
int stream [get, set]
 

Private Attributes

VertexAttribute< attributek__BackingField
 
VertexAttributeFormat< formatk__BackingField
 
int< dimensionk__BackingField
 
int< streamk__BackingField
 

Detailed Description

Definition at line 12 of file VertexAttributeDescriptor.cs.


The documentation for this struct was generated from the following file: