terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
UnityEngine.Rendering.RenderPipelineManager Class Reference
+ Collaboration diagram for UnityEngine.Rendering.RenderPipelineManager:

Static Package Functions

static void OnActiveRenderPipelineTypeChanged ()
 
static void HandleRenderPipelineChange (RenderPipelineAsset pipelineAsset)
 
static void CleanupRenderPipeline ()
 
static void PrepareRenderPipeline (RenderPipelineAsset pipelineAsset)
 

Static Package Attributes

static RenderPipelineAsset s_CurrentPipelineAsset
 

Properties

static RenderPipeline currentPipeline [get, set, private set]
 

Static Private Member Functions

static string GetCurrentPipelineAssetType ()
 
static void DoRenderLoop_Internal (RenderPipelineAsset pipe, IntPtr loopPtr, List< Camera.RenderRequest > renderRequests)
 
static RenderPipelineManager ()
 

Static Private Attributes

static List< Cameras_Cameras
 
static string s_currentPipelineType
 
static string s_builtinPipelineName
 
static RenderPipeline s_currentPipeline
 
static Action activeRenderPipelineTypeChanged
 

Detailed Description

Definition at line 12 of file RenderPipelineManager.cs.


The documentation for this class was generated from the following file: