terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ radiusVariance

float UnityEngine.Touch.radiusVariance
getset

Definition at line 236 of file Touch.cs.

237 {
238 [global::Cpp2ILInjected.Token(Token = "0x600000B")]
239 [global::Cpp2ILInjected.Address(RVA = "0x1FA0D70", Offset = "0x1FA0D70", Length = "0x8")]
240 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "InControl.Touch", Member = "SetWithTouchData", MemberParameters = new object[]
241 {
242 typeof(Touch),
243 typeof(ulong),
244 typeof(float)
245 }, ReturnType = typeof(void))]
246 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.EventSystems.PointerInputModule", Member = "GetTouchPointerEventData", MemberParameters = new object[]
247 {
248 typeof(Touch),
249 typeof(ref bool),
250 typeof(ref bool)
251 }, ReturnType = "UnityEngine.EventSystems.PointerEventData")]
252 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
253 get
254 {
255 throw null;
256 }
257 }
class f__AnonymousType0<< Count > j__TPar