terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ azimuthAngle

float UnityEngine.Touch.azimuthAngle
getset

Definition at line 188 of file Touch.cs.

189 {
190 [global::Cpp2ILInjected.Token(Token = "0x6000009")]
191 [global::Cpp2ILInjected.Address(RVA = "0x1FA0D60", Offset = "0x1FA0D60", Length = "0x8")]
192 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "InControl.Touch", Member = "SetWithTouchData", MemberParameters = new object[]
193 {
194 typeof(Touch),
195 typeof(ulong),
196 typeof(float)
197 }, ReturnType = typeof(void))]
198 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.EventSystems.PointerInputModule", Member = "GetTouchPointerEventData", MemberParameters = new object[]
199 {
200 typeof(Touch),
201 typeof(ref bool),
202 typeof(ref bool)
203 }, ReturnType = "UnityEngine.EventSystems.PointerEventData")]
204 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
205 get
206 {
207 throw null;
208 }
209 }
class f__AnonymousType0<< Count > j__TPar