terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ type

TouchType UnityEngine.Touch.type
getset

Definition at line 148 of file Touch.cs.

149 {
150 [global::Cpp2ILInjected.Token(Token = "0x6000007")]
151 [global::Cpp2ILInjected.Address(RVA = "0x1FA0D50", Offset = "0x1FA0D50", Length = "0x8")]
152 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "CursorManager", Member = "ShouldIgnoreTouch", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(bool))]
153 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "InControl.InControlInputModule", Member = "ProcessTouchEvents", ReturnType = typeof(bool))]
154 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.EventSystems.StandaloneInputModule", Member = "ProcessTouchEvents", ReturnType = typeof(bool))]
155 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.EventSystems.TouchInputModule", Member = "ProcessTouchEvents", ReturnType = typeof(void))]
156 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 4)]
157 get
158 {
159 throw null;
160 }
161 }
class f__AnonymousType0<< Count > j__TPar