terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ maximumPossiblePressure

float UnityEngine.Touch.maximumPossiblePressure
getset

Definition at line 130 of file Touch.cs.

131 {
132 [global::Cpp2ILInjected.Token(Token = "0x6000006")]
133 [global::Cpp2ILInjected.Address(RVA = "0x1FA0D48", Offset = "0x1FA0D48", Length = "0x8")]
134 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "InControl.Touch", Member = "SetWithTouchData", MemberParameters = new object[]
135 {
136 typeof(Touch),
137 typeof(ulong),
138 typeof(float)
139 }, ReturnType = typeof(void))]
140 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
141 get
142 {
143 throw null;
144 }
145 }
class f__AnonymousType0<< Count > j__TPar