terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ radius

float UnityEngine.Touch.radius
getset

Definition at line 212 of file Touch.cs.

213 {
214 [global::Cpp2ILInjected.Token(Token = "0x600000A")]
215 [global::Cpp2ILInjected.Address(RVA = "0x1FA0D68", Offset = "0x1FA0D68", Length = "0x8")]
216 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "InControl.Touch", Member = "SetWithTouchData", MemberParameters = new object[]
217 {
218 typeof(Touch),
219 typeof(ulong),
220 typeof(float)
221 }, ReturnType = typeof(void))]
222 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.EventSystems.PointerInputModule", Member = "GetTouchPointerEventData", MemberParameters = new object[]
223 {
224 typeof(Touch),
225 typeof(ref bool),
226 typeof(ref bool)
227 }, ReturnType = "UnityEngine.EventSystems.PointerEventData")]
228 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
229 get
230 {
231 throw null;
232 }
233 }
class f__AnonymousType0<< Count > j__TPar