terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ pressure

float UnityEngine.Touch.pressure
getset

Definition at line 106 of file Touch.cs.

107 {
108 [global::Cpp2ILInjected.Token(Token = "0x6000005")]
109 [global::Cpp2ILInjected.Address(RVA = "0x1FA0D40", Offset = "0x1FA0D40", Length = "0x8")]
110 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "InControl.Touch", Member = "SetWithTouchData", MemberParameters = new object[]
111 {
112 typeof(Touch),
113 typeof(ulong),
114 typeof(float)
115 }, ReturnType = typeof(void))]
116 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.EventSystems.PointerInputModule", Member = "GetTouchPointerEventData", MemberParameters = new object[]
117 {
118 typeof(Touch),
119 typeof(ref bool),
120 typeof(ref bool)
121 }, ReturnType = "UnityEngine.EventSystems.PointerEventData")]
122 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
123 get
124 {
125 throw null;
126 }
127 }
class f__AnonymousType0<< Count > j__TPar