terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Mesh Member List

This is the complete list of members for UnityEngine.Mesh, including all inherited members.

boundsUnityEngine.Mesh
canAccessUnityEngine.Meshpackage
CheckCanAccessSubmesh(int submesh, bool errorAboutTriangles)UnityEngine.Meshinlineprivate
CheckCanAccessSubmeshIndices(int submesh)UnityEngine.Meshinlineprivate
CheckCanAccessSubmeshTriangles(int submesh)UnityEngine.Meshinlineprivate
CheckIndicesArrayRange(int valuesLength, int start, int length)UnityEngine.Meshinlineprivate
CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
Clear([DefaultValue("true")] bool keepVertexLayout)UnityEngine.Meshinline
Clear()UnityEngine.Meshinline
ClearImpl(bool keepVertexLayout)UnityEngine.Meshprivate
cloneDestroyedMessageUnityEngine.Objectprivatestatic
colors32UnityEngine.Mesh
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
DefaultDimensionForChannel(VertexAttribute channel)UnityEngine.Meshinlinepackagestatic
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Object
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Object
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Object
Equals(object other)UnityEngine.Objectinline
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectpackage
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Object
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
GetAllocArrayFromChannel< T >(VertexAttribute channel, VertexAttributeFormat format, int dim)UnityEngine.Meshinlineprivate
GetAllocArrayFromChannel< T >(VertexAttribute channel)UnityEngine.Meshinlineprivate
GetAllocArrayFromChannelImpl(VertexAttribute channel, VertexAttributeFormat format, int dim)UnityEngine.Meshprivate
GetArrayFromChannelImpl(VertexAttribute channel, VertexAttributeFormat format, int dim, Array values)UnityEngine.Meshprivate
GetCachedPtr()UnityEngine.Objectinlineprivate
GetHashCode()UnityEngine.Objectinline
GetIndices(int submesh)UnityEngine.Meshinline
GetIndices(int submesh, [DefaultValue("true")] bool applyBaseVertex)UnityEngine.Meshinline
GetIndicesImpl(int submesh, bool applyBaseVertex)UnityEngine.Meshprivate
GetInstanceID()UnityEngine.Objectinline
GetListForChannel< T >(List< T > buffer, int capacity, VertexAttribute channel, int dim)UnityEngine.Meshinlineprivate
GetListForChannel< T >(List< T > buffer, int capacity, VertexAttribute channel, int dim, VertexAttributeFormat channelType)UnityEngine.Meshinlineprivate
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectprivate
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectprivate
GetUVChannel(int uvIndex)UnityEngine.Meshinlinepackagestatic
GetUVs(int channel, List< Vector4 > uvs)UnityEngine.Meshinline
GetUVsImpl< T >(int uvIndex, List< T > uvs, int dim)UnityEngine.Meshinlineprivate
HasVertexAttribute(VertexAttribute attr)UnityEngine.Mesh
hideFlagsUnityEngine.Object
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectprivate
Internal_Create([Writable] Mesh mono)UnityEngine.Meshprivate
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot)UnityEngine.Objectprivate
InternalSetIndexBufferDataFromArray(Array data, int dataStart, int meshBufferStart, int count, int elemSize, MeshUpdateFlags flags)UnityEngine.Meshprivate
InternalSetVertexBufferDataFromArray(int stream, Array data, int dataStart, int meshBufferStart, int count, int elemSize, MeshUpdateFlags flags)UnityEngine.Meshprivate
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
m_CachedPtrUnityEngine.Objectprivate
MarkDynamic()UnityEngine.Meshinline
MarkDynamicImpl()UnityEngine.Meshprivate
Mesh()UnityEngine.Meshinline
nameUnityEngine.Object
normalsUnityEngine.Mesh
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
PrintErrorCantAccessChannel(VertexAttribute ch)UnityEngine.Meshprivate
PrintErrorCantAccessIndices()UnityEngine.Meshinlineprivate
RecalculateBounds()UnityEngine.Meshinline
RecalculateBounds([DefaultValue("MeshUpdateFlags.Default")] MeshUpdateFlags flags)UnityEngine.Meshinline
RecalculateBoundsImpl(MeshUpdateFlags flags)UnityEngine.Meshprivate
set_bounds_Injected(ref Bounds value)UnityEngine.Meshprivate
SetArrayForChannelImpl(VertexAttribute channel, VertexAttributeFormat format, int dim, Array values, int arraySize, int valuesStart, int valuesCount, MeshUpdateFlags flags)UnityEngine.Meshprivate
SetColors(List< Color32 > inColors)UnityEngine.Meshinline
SetColors(List< Color32 > inColors, int start, int length)UnityEngine.Meshinline
SetColors(List< Color32 > inColors, int start, int length, [DefaultValue("MeshUpdateFlags.Default")] MeshUpdateFlags flags)UnityEngine.Meshinline
SetIndexBufferData< T >(T[] data, int dataStart, int meshBufferStart, int count, MeshUpdateFlags flags=MeshUpdateFlags.Default)UnityEngine.Meshinline
SetIndexBufferParams(int indexCount, IndexFormat format)UnityEngine.Mesh
SetIndicesImpl(int submesh, MeshTopology topology, IndexFormat indicesFormat, Array indices, int arrayStart, int arraySize, bool calculateBounds, int baseVertex)UnityEngine.Meshprivate
SetListForChannel< T >(VertexAttribute channel, VertexAttributeFormat format, int dim, List< T > values, int start, int length, MeshUpdateFlags flags)UnityEngine.Meshinlineprivate
SetListForChannel< T >(VertexAttribute channel, List< T > values, int start, int length, MeshUpdateFlags flags)UnityEngine.Meshinlineprivate
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectprivate
SetNormals(List< Vector3 > inNormals)UnityEngine.Meshinline
SetNormals(List< Vector3 > inNormals, int start, int length)UnityEngine.Meshinline
SetNormals(List< Vector3 > inNormals, int start, int length, [DefaultValue("MeshUpdateFlags.Default")] MeshUpdateFlags flags)UnityEngine.Meshinline
SetSizedArrayForChannel(VertexAttribute channel, VertexAttributeFormat format, int dim, Array values, int valuesArrayLength, int valuesStart, int valuesCount, MeshUpdateFlags flags)UnityEngine.Meshinlineprivate
SetSubMesh(int index, SubMeshDescriptor desc, MeshUpdateFlags flags=MeshUpdateFlags.Default)UnityEngine.Meshinline
SetSubMesh_Injected(int index, ref SubMeshDescriptor desc, MeshUpdateFlags flags=MeshUpdateFlags.Default)UnityEngine.Meshprivate
SetTangents(List< Vector4 > inTangents)UnityEngine.Meshinline
SetTangents(List< Vector4 > inTangents, int start, int length)UnityEngine.Meshinline
SetTangents(List< Vector4 > inTangents, int start, int length, [DefaultValue("MeshUpdateFlags.Default")] MeshUpdateFlags flags)UnityEngine.Meshinline
SetTriangles(List< int > triangles, int submesh)UnityEngine.Meshinline
SetTriangles(List< int > triangles, int submesh, bool calculateBounds)UnityEngine.Meshinline
SetTriangles(List< int > triangles, int submesh, [DefaultValue("true")] bool calculateBounds, [DefaultValue("0")] int baseVertex)UnityEngine.Meshinline
SetTriangles(List< int > triangles, int trianglesStart, int trianglesLength, int submesh, bool calculateBounds=true, int baseVertex=0)UnityEngine.Meshinline
SetTrianglesImpl(int submesh, IndexFormat indicesFormat, Array triangles, int trianglesArrayLength, int start, int length, bool calculateBounds, int baseVertex)UnityEngine.Meshinlineprivate
SetUVs(int channel, List< Vector2 > uvs)UnityEngine.Meshinline
SetUVs(int channel, List< Vector4 > uvs)UnityEngine.Meshinline
SetUVs(int channel, List< Vector2 > uvs, int start, int length)UnityEngine.Meshinline
SetUVs(int channel, List< Vector2 > uvs, int start, int length, [DefaultValue("MeshUpdateFlags.Default")] MeshUpdateFlags flags)UnityEngine.Meshinline
SetUVs(int channel, List< Vector4 > uvs, int start, int length)UnityEngine.Meshinline
SetUVs(int channel, List< Vector4 > uvs, int start, int length, [DefaultValue("MeshUpdateFlags.Default")] MeshUpdateFlags flags)UnityEngine.Meshinline
SetUvsImpl< T >(int uvIndex, int dim, List< T > uvs, int start, int length, MeshUpdateFlags flags)UnityEngine.Meshinlineprivate
SetVertexBufferData< T >(T[] data, int dataStart, int meshBufferStart, int count, int stream=0, MeshUpdateFlags flags=MeshUpdateFlags.Default)UnityEngine.Meshinline
SetVertexBufferParams(int vertexCount, params VertexAttributeDescriptor[] attributes)UnityEngine.Meshinline
SetVertexBufferParamsFromArray(int vertexCount, params VertexAttributeDescriptor[] attributes)UnityEngine.Meshprivate
SetVertices(List< Vector3 > inVertices)UnityEngine.Meshinline
SetVertices(List< Vector3 > inVertices, int start, int length)UnityEngine.Meshinline
SetVertices(List< Vector3 > inVertices, int start, int length, [DefaultValue("MeshUpdateFlags.Default")] MeshUpdateFlags flags)UnityEngine.Meshinline
subMeshCountUnityEngine.Mesh
tangentsUnityEngine.Mesh
ToString()UnityEngine.Objectinline
ToString(Object obj)UnityEngine.Objectprivate
UploadMeshData(bool markNoLongerReadable)UnityEngine.Meshinline
UploadMeshDataImpl(bool markNoLongerReadable)UnityEngine.Meshprivate
vertexCountUnityEngine.Mesh
verticesUnityEngine.Mesh