terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.UI.Dropdown Member List

This is the complete list of members for UnityEngine.UI.Dropdown, including all inherited members.

AddItem(Dropdown.OptionData data, bool selected, Dropdown.DropdownItem itemTemplate, List< Dropdown.DropdownItem > items)UnityEngine.UI.Dropdowninlineprivate
AddOptions(List< Dropdown.OptionData > options)UnityEngine.UI.Dropdowninline
AddOptions(List< string > options)UnityEngine.UI.Dropdowninline
AddOptions(List< Sprite > options)UnityEngine.UI.Dropdowninline
allSelectableCountUnityEngine.UI.Selectablestatic
allSelectablesUnityEngine.UI.Selectablestatic
allSelectablesArrayUnityEngine.UI.Selectablestatic
AllSelectablesNoAlloc(Selectable[] selectables)UnityEngine.UI.Selectableinlinestatic
AlphaFadeList(float duration, float alpha)UnityEngine.UI.Dropdowninlineprivate
AlphaFadeList(float duration, float start, float end)UnityEngine.UI.Dropdowninlineprivate
alphaFadeSpeedUnityEngine.UI.Dropdown
animationTriggersUnityEngine.UI.Selectable
animatorUnityEngine.UI.Selectable
Awake()UnityEngine.UI.Dropdowninlineprotectedvirtual
Behaviour()UnityEngine.Behaviourinline
CancelInvoke()UnityEngine.MonoBehaviourinline
CancelInvoke(string methodName)UnityEngine.MonoBehaviourinline
CancelInvoke([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)UnityEngine.MonoBehaviourprivate
captionImageUnityEngine.UI.Dropdown
captionTextUnityEngine.UI.Dropdown
CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
ClearOptions()UnityEngine.UI.Dropdowninline
cloneDestroyedMessageUnityEngine.Objectprivatestatic
colorsUnityEngine.UI.Selectable
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
Component()UnityEngine.Componentinline
CreateBlocker(Canvas rootCanvas)UnityEngine.UI.Dropdowninlineprotectedvirtual
CreateDropdownList(GameObject template)UnityEngine.UI.Dropdowninlineprotectedvirtual
CreateItem(Dropdown.DropdownItem itemTemplate)UnityEngine.UI.Dropdowninlineprotectedvirtual
currentSelectionStateUnityEngine.UI.Selectableprotected
d__75UnityEngine.UI.Dropdownprivate
DelayedDestroyDropdownList(float delay)UnityEngine.UI.Dropdowninlineprivate
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Object
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyBlocker(GameObject blocker)UnityEngine.UI.Dropdowninlineprotectedvirtual
DestroyDropdownList(GameObject dropdownList)UnityEngine.UI.Dropdowninlineprotectedvirtual
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Object
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
DestroyItem(Dropdown.DropdownItem item)UnityEngine.UI.Dropdowninlineprotectedvirtual
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Object
DoSpriteSwap(Sprite newSprite)UnityEngine.UI.Selectableinlineprivate
DoStateTransition(Selectable.SelectionState state, bool instant)UnityEngine.UI.Selectableinlineprotectedvirtual
Dropdown()UnityEngine.UI.Dropdowninlineprotected
Dropdown()UnityEngine.UI.Dropdowninlineprivatestatic
enabledUnityEngine.Behaviour
Equals(object other)UnityEngine.Objectinline
EvaluateAndTransitionToSelectionState()UnityEngine.UI.Selectableinlineprivate
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectpackage
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Object
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
FindSelectable(Vector3 dir)UnityEngine.UI.Selectableinline
FindSelectableOnDown()UnityEngine.UI.Selectableinlinevirtual
FindSelectableOnLeft()UnityEngine.UI.Selectableinlinevirtual
FindSelectableOnRight()UnityEngine.UI.Selectableinlinevirtual
FindSelectableOnUp()UnityEngine.UI.Selectableinlinevirtual
gameObjectUnityEngine.Component
GetCachedPtr()UnityEngine.Objectinlineprivate
GetComponent(Type type)UnityEngine.Componentinline
GetComponent< T >()UnityEngine.Componentinline
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)UnityEngine.Componentpackage
GetComponentInChildren(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInChildren< T >()UnityEngine.Componentinline
GetComponentInParent(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInParent< T >()UnityEngine.Componentinline
GetComponents(Type type, List< Component > results)UnityEngine.Componentinline
GetComponents< T >(List< T > results)UnityEngine.Componentinline
GetComponents< T >()UnityEngine.Componentinline
GetComponentsForListInternal(Type searchType, object resultList)UnityEngine.Componentprivate
GetComponentsInChildren< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInChildren< T >(bool includeInactive, List< T > result)UnityEngine.Componentinline
GetComponentsInChildren< T >(List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive, List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >()UnityEngine.Componentinline
GetHashCode()UnityEngine.Objectinline
GetInstanceID()UnityEngine.Objectinline
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectprivate
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectprivate
GetOrAddComponent< T >(GameObject go)UnityEngine.UI.Dropdowninlineprivatestatic
GetPointOnRectEdge(RectTransform rect, Vector2 dir)UnityEngine.UI.Selectableinlineprivatestatic
GetScriptClassName()UnityEngine.MonoBehaviourpackage
hasSelectionUnityEngine.UI.Selectableprivate
Hide()UnityEngine.UI.Dropdowninline
hideFlagsUnityEngine.Object
IDisposableUnityEngine.UI.Dropdownprivate
IEnumeratorUnityEngine.UI.Dropdownprivate
imageUnityEngine.UI.Selectable
ImmediateDestroyDropdownList()UnityEngine.UI.Dropdowninlineprivate
InstantClearState()UnityEngine.UI.Selectableinlineprotectedvirtual
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
interactableUnityEngine.UI.Selectable
Internal_CancelInvokeAll([NotNull("NullExceptionObject")] MonoBehaviour self)UnityEngine.MonoBehaviourprivate
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectprivate
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot)UnityEngine.Objectprivate
Internal_IsInvokingAll([NotNull("NullExceptionObject")] MonoBehaviour self)UnityEngine.MonoBehaviourprivate
Invoke(string methodName, float time)UnityEngine.MonoBehaviourinline
InvokeDelayed([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate)UnityEngine.MonoBehaviourprivate
InvokeRepeating(string methodName, float time, float repeatRate)UnityEngine.MonoBehaviourinline
IsActive()UnityEngine.EventSystems.UIBehaviourinlinevirtual
isActiveAndEnabledUnityEngine.Behaviour
IsDestroyed()UnityEngine.EventSystems.UIBehaviourinline
IsHighlighted()UnityEngine.UI.Selectableinlineprotected
IsInteractable()UnityEngine.UI.Selectableinlinevirtual
IsInvoking()UnityEngine.MonoBehaviourinline
IsInvoking(string methodName)UnityEngine.MonoBehaviourinline
IsInvoking([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)UnityEngine.MonoBehaviourprivate
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
IsObjectMonoBehaviour([NotNull("NullExceptionObject")] Object obj)UnityEngine.MonoBehaviourprivate
isPointerDownUnityEngine.UI.Selectableprivate
isPointerInsideUnityEngine.UI.Selectableprivate
IsPressed()UnityEngine.UI.Selectableinlineprotected
itemImageUnityEngine.UI.Dropdown
itemTextUnityEngine.UI.Dropdown
k__BackingFieldUnityEngine.UI.Selectableprivate
k__BackingFieldUnityEngine.UI.Selectableprivate
k__BackingFieldUnityEngine.UI.Selectableprivate
kHighSortingLayerUnityEngine.UI.Dropdownprivatestatic
m_AlphaFadeSpeedUnityEngine.UI.Dropdownprivate
m_AlphaTweenRunnerUnityEngine.UI.Dropdownprivate
m_AnimationTriggersUnityEngine.UI.Selectableprivate
m_BlockerUnityEngine.UI.Dropdownprivate
m_CachedPtrUnityEngine.Objectprivate
m_CanvasGroupCacheUnityEngine.UI.Selectableprivate
m_CaptionImageUnityEngine.UI.Dropdownprivate
m_CaptionTextUnityEngine.UI.Dropdownprivate
m_ColorsUnityEngine.UI.Selectableprivate
m_CurrentIndexUnityEngine.UI.Selectableprotected
m_DropdownUnityEngine.UI.Dropdownprivate
m_EnableCalledUnityEngine.UI.Selectableprivate
m_GroupsAllowInteractionUnityEngine.UI.Selectableprivate
m_InteractableUnityEngine.UI.Selectableprivate
m_ItemImageUnityEngine.UI.Dropdownprivate
m_ItemsUnityEngine.UI.Dropdownprivate
m_ItemTextUnityEngine.UI.Dropdownprivate
m_NavigationUnityEngine.UI.Selectableprivate
m_OnValueChangedUnityEngine.UI.Dropdownprivate
m_OptionsUnityEngine.UI.Dropdownprivate
m_SpriteStateUnityEngine.UI.Selectableprivate
m_TargetGraphicUnityEngine.UI.Selectableprivate
m_TemplateUnityEngine.UI.Dropdownprivate
m_TransitionUnityEngine.UI.Selectableprivate
m_ValueUnityEngine.UI.Dropdownprivate
MonoBehaviour()UnityEngine.MonoBehaviourinline
nameUnityEngine.Object
Navigate(AxisEventData eventData, Selectable sel)UnityEngine.UI.Selectableinlineprivate
navigationUnityEngine.UI.Selectable
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
OnApplicationFocus(bool hasFocus)UnityEngine.UI.Selectableinlineprivate
OnBeforeTransformParentChanged()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnCancel(BaseEventData eventData)UnityEngine.UI.Dropdowninlinevirtual
OnCanvasGroupChanged()UnityEngine.UI.Selectableinlineprotectedvirtual
OnCanvasHierarchyChanged()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnDeselect(BaseEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnDestroy()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnDidApplyAnimationProperties()UnityEngine.UI.Selectableinlineprotectedvirtual
OnDisable()UnityEngine.UI.Dropdowninlineprotectedvirtual
OnEnable()UnityEngine.UI.Selectableinlineprotectedvirtual
OnMove(AxisEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnPointerClick(PointerEventData eventData)UnityEngine.UI.Dropdowninlinevirtual
OnPointerDown(PointerEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnPointerEnter(PointerEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnPointerExit(PointerEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnPointerUp(PointerEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnRectTransformDimensionsChange()UnityEngine.EventSystems.UIBehaviourinlineprotectedvirtual
OnSelect(BaseEventData eventData)UnityEngine.UI.Selectableinlinevirtual
OnSelectItem(Toggle toggle)UnityEngine.UI.Dropdowninlineprivate
OnSetProperty()UnityEngine.UI.Selectableinlineprivate
OnSubmit(BaseEventData eventData)UnityEngine.UI.Dropdowninlinevirtual
OnTransformParentChanged()UnityEngine.UI.Selectableinlineprotectedvirtual
onValueChangedUnityEngine.UI.Dropdown
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
optionsUnityEngine.UI.Dropdown
print(object message)UnityEngine.MonoBehaviourinlinestatic
RefreshShownValue()UnityEngine.UI.Dropdowninline
s_NoOptionDataUnityEngine.UI.Dropdownprivatestatic
s_SelectableCountUnityEngine.UI.Selectableprotectedstatic
s_SelectablesUnityEngine.UI.Selectableprotectedstatic
Select()UnityEngine.UI.Selectableinlinevirtual
Selectable()UnityEngine.UI.Selectableinlineprotected
Selectable()UnityEngine.UI.Selectableinlineprivatestatic
SelectionState enum nameUnityEngine.UI.Selectableprotected
Set(int value, bool sendCallback=true)UnityEngine.UI.Dropdowninlineprivate
SetAlpha(float alpha)UnityEngine.UI.Dropdowninlineprivate
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectprivate
SetupTemplate(Canvas rootCanvas)UnityEngine.UI.Dropdowninlineprivate
SetValueWithoutNotify(int input)UnityEngine.UI.Dropdowninline
Show()UnityEngine.UI.Dropdowninline
spriteStateUnityEngine.UI.Selectable
Start()UnityEngine.UI.Dropdowninlineprotectedvirtual
StartColorTween(Color targetColor, bool instant)UnityEngine.UI.Selectableinlineprivate
StartCoroutine(string methodName)UnityEngine.MonoBehaviourinline
StartCoroutine(string methodName, [DefaultValue("null")] object value)UnityEngine.MonoBehaviourinline
StartCoroutine(IEnumerator routine)UnityEngine.MonoBehaviourinline
StartCoroutine_Auto(IEnumerator routine)UnityEngine.MonoBehaviourinline
StartCoroutineManaged(string methodName, object value)UnityEngine.MonoBehaviourprivate
StartCoroutineManaged2(IEnumerator enumerator)UnityEngine.MonoBehaviourprivate
StopAllCoroutines()UnityEngine.MonoBehaviour
StopCoroutine(IEnumerator routine)UnityEngine.MonoBehaviourinline
StopCoroutine(Coroutine routine)UnityEngine.MonoBehaviourinline
StopCoroutine(string methodName)UnityEngine.MonoBehaviour
StopCoroutineFromEnumeratorManaged(IEnumerator routine)UnityEngine.MonoBehaviourprivate
StopCoroutineManaged(Coroutine routine)UnityEngine.MonoBehaviourprivate
targetGraphicUnityEngine.UI.Selectable
templateUnityEngine.UI.Dropdown
ToString()UnityEngine.Objectinline
ToString(Object obj)UnityEngine.Objectprivate
transformUnityEngine.Component
transitionUnityEngine.UI.Selectable
Transition enum nameUnityEngine.UI.Selectable
TriggerAnimation(string triggername)UnityEngine.UI.Selectableinlineprivate
UIBehaviour()UnityEngine.EventSystems.UIBehaviourinlineprotected
useGUILayoutUnityEngine.MonoBehaviour
validTemplateUnityEngine.UI.Dropdownprivate
valueUnityEngine.UI.Dropdown