terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ alphaFadeSpeed

float UnityEngine.UI.Dropdown.alphaFadeSpeed
getset

Definition at line 160 of file Dropdown.cs.

161 {
162 [global::Cpp2ILInjected.Token(Token = "0x600007E")]
163 [global::Cpp2ILInjected.Address(RVA = "0x1FACAF4", Offset = "0x1FACAF4", Length = "0x8")]
164 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
165 get
166 {
167 throw null;
168 }
169 [global::Cpp2ILInjected.Token(Token = "0x600007F")]
170 [global::Cpp2ILInjected.Address(RVA = "0x1FACAFC", Offset = "0x1FACAFC", Length = "0x8")]
171 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
172 set
173 {
174 throw null;
175 }
176 }