terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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NPCHeadRenderer.cs
Go to the documentation of this file.
1using System;
8
10{
11 [global::Cpp2ILInjected.Token(Token = "0x200075F")]
13 {
14 [global::Cpp2ILInjected.Token(Token = "0x6003E0D")]
15 [global::Cpp2ILInjected.Address(RVA = "0x14ABDB8", Offset = "0x14ABDB8", Length = "0x2C")]
16 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "Terraria.Main.<LoadContent_Deferred>d__1863", Member = "MoveNext", ReturnType = typeof(bool))]
17 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
18 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
20 {
21 throw null;
22 }
23
24 [global::Cpp2ILInjected.Token(Token = "0x6003E0E")]
25 [global::Cpp2ILInjected.Address(RVA = "0x14ABDE4", Offset = "0x14ABDE4", Length = "0x54")]
26 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
27 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
28 public void Reset()
29 {
30 throw null;
31 }
32
33 [global::Cpp2ILInjected.Token(Token = "0x6003E0F")]
34 [global::Cpp2ILInjected.Address(RVA = "0x14ABE38", Offset = "0x14ABE38", Length = "0x23C")]
35 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
36 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
37 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(NPCHeadDrawRenderTargetContent), Member = ".ctor", ReturnType = typeof(void))]
38 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(NPCHeadDrawRenderTargetContent), Member = "SetTexture", MemberParameters = new object[] { typeof(Texture2D) }, ReturnType = typeof(void))]
39 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Utils), Member = "Size", MemberParameters = new object[] { typeof(Texture2D) }, ReturnType = typeof(Vector2))]
40 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Vector2), Member = "op_Division", MemberParameters = new object[]
41 {
43 typeof(float)
44 }, ReturnType = typeof(Vector2))]
45 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SpriteBatch), Member = "Draw", MemberParameters = new object[]
46 {
51 typeof(float),
53 typeof(float),
55 typeof(float)
56 }, ReturnType = typeof(void))]
57 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(ARenderTargetContentByRequest), Member = "Request", ReturnType = typeof(void))]
58 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 12)]
59 public void DrawWithOutlines(Entity entity, int headId, Vector2 position, Color color, float rotation, float scale, SpriteEffects effects)
60 {
61 throw null;
62 }
63
64 [global::Cpp2ILInjected.Token(Token = "0x1700078E")]
65 public bool IsReady
66 {
67 [global::Cpp2ILInjected.Token(Token = "0x6003E10")]
68 [global::Cpp2ILInjected.Address(RVA = "0x14AC074", Offset = "0x14AC074", Length = "0x8")]
69 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
70 get
71 {
72 throw null;
73 }
74 }
75
76 [global::Cpp2ILInjected.Token(Token = "0x6003E11")]
77 [global::Cpp2ILInjected.Address(RVA = "0x14AC07C", Offset = "0x14AC07C", Length = "0x74")]
78 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
79 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
80 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(ARenderTargetContentByRequest), Member = "PrepareRenderTarget", MemberParameters = new object[]
81 {
84 }, ReturnType = typeof(void))]
85 public void PrepareRenderTarget(GraphicsDevice device, SpriteBatch spriteBatch)
86 {
87 throw null;
88 }
89
90 [global::Cpp2ILInjected.Token(Token = "0x4007CCB")]
91 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
93
94 [global::Cpp2ILInjected.Token(Token = "0x4007CCC")]
95 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
97 }
98}
class f__AnonymousType0<< Count > j__TPar
NPCHeadDrawRenderTargetContent[] _contents
NPCHeadRenderer(Asset< Texture2D >[] matchingArray)
void PrepareRenderTarget(GraphicsDevice device, SpriteBatch spriteBatch)
void DrawWithOutlines(Entity entity, int headId, Vector2 position, Color color, float rotation, float scale, SpriteEffects effects)