terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ReLogic.Content.Asset< T > Class Template Referencesealed
+ Inheritance diagram for ReLogic.Content.Asset< T >:
+ Collaboration diagram for ReLogic.Content.Asset< T >:

Public Member Functions

void ActionUnityLoad ()
 
void Dispose ()
 

Static Public Member Functions

static operator T (Asset< T > asset)
 

Static Public Attributes

static readonly Asset< T > Empty
 

Package Functions

 Asset (string name)
 
void Unload ()
 
void SubmitLoadedContent (T value, IContentSource source)
 
void SetToLoadingState ()
 

Properties

string Name [get, set, private set]
 
bool IsLoaded [get, set]
 
AssetState State [get, set, private set]
 
bool IsDisposed [get, set, private set]
 
IContentSource Source [get, set, private set]
 
Value [get, set, private set]
 

Private Member Functions

void Dispose (bool disposing)
 

Static Private Member Functions

static Asset ()
 

Private Attributes

string< Namek__BackingField
 
AssetState< Statek__BackingField
 
bool< IsDisposedk__BackingField
 
IContentSource< Sourcek__BackingField
 
T< Valuek__BackingField
 

Detailed Description

Type Constraints
T :class 

Definition at line 18 of file Asset.cs.


The documentation for this class was generated from the following file: