terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SpriteEffects.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
Microsoft.Xna.Framework.Graphics
5
{
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[Flags]
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[global::Cpp2ILInjected.Token(Token =
"0x2000391"
)]
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public
enum
SpriteEffects
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{
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[global::Cpp2ILInjected.Token(Token =
"0x40026AA"
)]
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None
= 0,
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[global::Cpp2ILInjected.Token(Token =
"0x40026AB"
)]
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FlipHorizontally
= 1,
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[global::Cpp2ILInjected.Token(Token =
"0x40026AC"
)]
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FlipVertically
= 2
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Microsoft.Xna.Framework.Graphics.ColorWriteChannels.None
@ None
Microsoft.Xna.Framework.Graphics.SpriteEffects
SpriteEffects
Definition
SpriteEffects.cs:9
Microsoft.Xna.Framework.Graphics.SpriteEffects.FlipVertically
@ FlipVertically
Microsoft.Xna.Framework.Graphics.SpriteEffects.FlipHorizontally
@ FlipHorizontally
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:5
System
Definition
__Il2CppComDelegate.cs:6
source
Microsoft
Xna
Framework
Graphics
SpriteEffects.cs
Generated by
1.10.0