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21 [global::Cpp2ILInjected.CallAnalysis.CallerCount(
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Type =
typeof(Func<float>), Member =
".ctor", MemberParameters =
new object[]
27 }, ReturnType =
typeof(
void))]
28 [global::Cpp2ILInjected.CallAnalysis.Calls(
Type =
typeof(Action<float>), Member =
".ctor", MemberParameters =
new object[]
32 }, ReturnType =
typeof(
void))]
33 [global::Cpp2ILInjected.CallAnalysis.Calls(
Type =
typeof(Func<float, Color>), Member =
".ctor", MemberParameters =
new object[]
37 }, ReturnType =
typeof(
void))]
38 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(
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44 [global::Cpp2ILInjected.Token(Token =
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45 [global::Cpp2ILInjected.Address(RVA =
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46 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
47 [global::Cpp2ILInjected.CallAnalysis.CallerCount(
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48 [global::Cpp2ILInjected.CallAnalysis.Calls(
Type =
typeof(
Main), Member =
"get_mouseLeft", ReturnType =
typeof(
bool))]
51 [global::Cpp2ILInjected.CallAnalysis.Calls(
Type =
typeof(
Vector2), Member =
".ctor", MemberParameters =
new object[]
55 }, ReturnType =
typeof(
void))]
56 [global::Cpp2ILInjected.CallAnalysis.Calls(
Type =
typeof(
Vector2), Member =
"op_Addition", MemberParameters =
new object[]
61 [global::Cpp2ILInjected.CallAnalysis.Calls(
Type =
typeof(
Color), Member =
"Lerp", MemberParameters =
new object[]
67 [global::Cpp2ILInjected.CallAnalysis.Calls(
Type =
typeof(
Vector2), Member =
".ctor", MemberParameters =
new object[] {
typeof(
float) }, ReturnType =
typeof(
void))]
68 [global::Cpp2ILInjected.CallAnalysis.Calls(
Type =
typeof(
Utils),
Member =
"Frame", MemberParameters =
new object[]
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typeof(
float))]
100 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(
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108 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
110 [global::Cpp2ILInjected.CallAnalysis.CallerCount(
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111 [global::Cpp2ILInjected.CallAnalysis.Calls(
Type =
typeof(
Vector2), Member =
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void))]
116 [global::Cpp2ILInjected.CallAnalysis.Calls(
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Vector2), Member =
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121 [global::Cpp2ILInjected.CallAnalysis.Calls(
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typeof(
Rectangle), Member =
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new object[]
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typeof(
void))]
128 [global::Cpp2ILInjected.CallAnalysis.Calls(
Type =
typeof(
SpriteBatch), Member =
"Draw", MemberParameters =
new object[]
133 }, ReturnType =
typeof(
void))]
145 }, ReturnType =
typeof(
void))]
148 [global::Cpp2ILInjected.CallAnalysis.Calls(
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typeof(
Point),
Member =
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new object[]
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typeof(
void))]
163 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(
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216 [global::Cpp2ILInjected.CallAnalysis.CallerCount(
Count = 0)]
217 [global::Cpp2ILInjected.CallAnalysis.Calls(
Type =
typeof(
object), Member =
".ctor", ReturnType =
typeof(
void))]
218 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(
Count = 2)]
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227 [global::Cpp2ILInjected.CallAnalysis.Calls(
Type =
typeof(
object), Member =
".ctor", ReturnType =
typeof(
void))]
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235 [global::Cpp2ILInjected.CallAnalysis.CallerCount(
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236 internal float <.ctor>b__10_0()
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"0x600507E")]
242 [global::Cpp2ILInjected.Address(RVA =
"0x910268", Offset =
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243 [global::Cpp2ILInjected.CallAnalysis.CallerCount(
Count = 0)]
244 internal void <.ctor>
b__10_1(
float s)
249 [global::Cpp2ILInjected.Token(Token =
"0x600507F")]
250 [global::Cpp2ILInjected.Address(RVA =
"0x91026C", Offset =
"0x91026C", Length =
"0x78")]
251 [global::Cpp2ILInjected.CallAnalysis.CallerCount(
Count = 0)]
252 [global::Cpp2ILInjected.CallAnalysis.Calls(
Type =
typeof(
Color), Member =
"Lerp", MemberParameters =
new object[]
258 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(
Count = 2)]
264 [global::Cpp2ILInjected.Token(Token =
"0x4008946")]
267 [global::Cpp2ILInjected.Token(Token =
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268 public static Func<float> <>9
__10_0;
270 [global::Cpp2ILInjected.Token(Token =
"0x4008948")]
271 public static Action<float> <>9
__10_1;
273 [global::Cpp2ILInjected.Token(Token =
"0x4008949")]
274 public static Func<float, Color> <>9
__10_2;
float DrawValueBar(SpriteBatch sb, Vector2 drawPosition, float drawScale, float sliderPosition, int lockMode, out bool wasInBar, Func< float, Color > blipColorFunc)
UIColoredSlider(LocalizedText textKey, Func< float > getStatus, Action< float > setStatusKeyboard, Action setStatusGamepad, Func< float, Color > blipColorFunction, Color color)