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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for Terraria.Audio.SoundEngine:Static Public Member Functions | |
| static void | Initialize () |
| static void | Load (IServiceProvider services) |
| static void | Update () |
| static void | Reload () |
| static void | PlaySound (int type, Vector2 position, int style=1) |
| static SoundEffectInstance | PlaySound (LegacySoundStyle type, Vector2 position) |
| static SoundEffectInstance | PlaySound (LegacySoundStyle type, int x=-1, int y=-1) |
| static SoundEffectInstance | PlaySound (int type, int x=-1, int y=-1, int Style=1, float volumeScale=1f, float pitchOffset=0f) |
| static ActiveSound | GetActiveSound (SlotId id) |
| static SlotId | PlayTrackedSound (SoundStyle style, Vector2 position) |
| static SlotId | PlayTrackedLoopedSound (SoundStyle style, Vector2 position, ActiveSound.LoopedPlayCondition loopingCondition=null) |
| static SlotId | PlayTrackedSound (SoundStyle style) |
| static void | StopTrackedSounds () |
| static SoundEffect | GetTrackableSoundByStyleId (int id) |
| static void | StopAmbientSounds () |
| static ActiveSound | FindActiveSound (SoundStyle style) |
Static Public Attributes | |
| static LegacySoundPlayer | LegacySoundPlayer |
| static SoundPlayer | SoundPlayer |
| static bool | AreSoundsPaused |
Properties | |
| static bool | IsAudioSupported [get, set, private set] |
Static Private Member Functions | |
| static bool | TestAudioSupport () |
Static Private Attributes | |
| static bool< IsAudioSupported > | k__BackingField |
Definition at line 35 of file SoundEngine.cs.