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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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 Collaboration diagram for Terraria.Audio.SoundEngine:Static Public Member Functions | |
| static void | Initialize () | 
| static void | Load (IServiceProvider services) | 
| static void | Update () | 
| static void | Reload () | 
| static void | PlaySound (int type, Vector2 position, int style=1) | 
| static SoundEffectInstance | PlaySound (LegacySoundStyle type, Vector2 position) | 
| static SoundEffectInstance | PlaySound (LegacySoundStyle type, int x=-1, int y=-1) | 
| static SoundEffectInstance | PlaySound (int type, int x=-1, int y=-1, int Style=1, float volumeScale=1f, float pitchOffset=0f) | 
| static ActiveSound | GetActiveSound (SlotId id) | 
| static SlotId | PlayTrackedSound (SoundStyle style, Vector2 position) | 
| static SlotId | PlayTrackedLoopedSound (SoundStyle style, Vector2 position, ActiveSound.LoopedPlayCondition loopingCondition=null) | 
| static SlotId | PlayTrackedSound (SoundStyle style) | 
| static void | StopTrackedSounds () | 
| static SoundEffect | GetTrackableSoundByStyleId (int id) | 
| static void | StopAmbientSounds () | 
| static ActiveSound | FindActiveSound (SoundStyle style) | 
Static Public Attributes | |
| static LegacySoundPlayer | LegacySoundPlayer | 
| static SoundPlayer | SoundPlayer | 
| static bool | AreSoundsPaused | 
Properties | |
| static bool | IsAudioSupported [get, set, private set] | 
Static Private Member Functions | |
| static bool | TestAudioSupport () | 
Static Private Attributes | |
| static bool< IsAudioSupported > | k__BackingField | 
Definition at line 35 of file SoundEngine.cs.