terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Audio.SoundEffectInstance Class Reference
+ Inheritance diagram for Microsoft.Xna.Framework.Audio.SoundEffectInstance:
+ Collaboration diagram for Microsoft.Xna.Framework.Audio.SoundEffectInstance:

Public Member Functions

virtual void Play ()
 
void Restart ()
 
virtual void Pause ()
 
virtual void Resume ()
 
virtual void Stop (bool immediate=false)
 

Static Public Attributes

static float pitchOffset
 
static float pitchScale
 

Package Functions

 SoundEffectInstance (SoundEffect effect)
 

Package Attributes

SoundEffect _effect
 

Properties

virtual bool IsLooped [get, set]
 
float Pan [get, set]
 
float Pitch [get, set]
 
float Volume [get, set]
 
virtual SoundState State [get, set]
 
float CurrentPosition [get, set]
 

Static Private Member Functions

static void PlayOnMainThread (object data)
 
static void StopOnMainThread (object data)
 
static SoundEffectInstance ()
 

Private Attributes

bool _loop
 
float _pan
 
float _volume
 
float _pitch
 
SoundInstance _playingInstance
 

Detailed Description

Definition at line 11 of file SoundEffectInstance.cs.


The documentation for this class was generated from the following file: