294 bool flag = tile.
active();
343 bool flag = tile.
active();
365 bool flag = tile.
active();
414 bool flag = tile.
active();
443 bool flag = tile.
active();
466 ushort type = tile.
type;
720 float y =
proj.position.Y;
727 float x =
proj.position.X;
737 float y =
proj.position.Y;
757 int type =
proj.type;
758 float x =
proj.position.
X;
759 float y =
proj.position.Y;
789 float y =
proj.position.Y;
890 if (mount.
_type == 0)
class f__AnonymousType0<< Count > j__TPar
static void EtsyPet(Projectile proj, bool walking)
static void BerniePet(Projectile proj, bool walking)
static void SlimePet(Projectile proj, bool walking)
static void WormPet(Projectile proj, bool walking)
static void FloatAndRotateForwardWhenWalking(Projectile proj, bool walking)
static void RotateForwardWhenWalking(Projectile proj, bool walking)
static void Float(Projectile proj, bool walking)
static void CompanionCubePet(Projectile proj, bool walking)
static void FloatAndSpinWhenWalking(Projectile proj, bool walking)
static void LandingSoundFart(Player Player, Vector2 Position, int Width, int Height)
static void JumpingSoundFart(Player Player, Vector2 Position, int Width, int Height)
static void SparksMech(Vector2 dustPosition)
static void SparksFart(Vector2 dustPosition)
static void LandingSound(Player Player, Vector2 Position, int Width, int Height)
static Vector2 rotationOrigin
static void SparksTerraFart(Vector2 dustPosition)
static void SparksMeow(Vector2 dustPosition)
static void BumperSound(Player Player, Vector2 Position, int Width, int Height)
static void Sparks(Vector2 dustPosition)
static void BumperSoundFart(Player Player, Vector2 Position, int Width, int Height)
static void SpawnFartCloud(Player Player, Vector2 Position, int Width, int Height, bool useDelay=true)
static void JumpingSound(Player Player, Vector2 Position, int Width, int Height)
static bool NoHandPosition(Player player, [Out] Vector2? position)
static bool WolfMouthPosition(Player player, [Out] Vector2? position)
static bool SpreadWater(int x, int y)
static bool CheckStopForSolids(int x, int y)
static Utils.TileActionAttempt CastLight
static bool CastLightOpen_StopForSolids_ScaleWithDistance(int x, int y)
static bool SpreadLightOpen_StopForSolids(int x, int y)
static Utils.TileActionAttempt CastLightOpen
static Color ColorLerp_HSL_S(float percent)
static bool SpreadLava(int x, int y)
static bool SpreadDry(int x, int y)
static Color ColorLerp_BlackToWhite(float percent)
static Color ColorLerp_HSL_H(float percent)
static bool CastLightOpen_StopForSolids(int x, int y)
static Color ColorLerp_HSL_L(float percent)
static int CompareYReverse(Point a, Point b)
static bool SpreadTest(int x, int y)
static TileCuttingContext tilecut_0
static void LightningLaserDraw(int stage, [Out] float distCovered, [Out] Rectangle frame, [Out] Vector2 origin, [Out] Color color)
static bool CutTiles(int x, int y)
static bool SpreadDirt(int x, int y)
static bool NotDoorStand(int x, int y)
static bool SearchAvoidedByNPCsImp(int x, int y)
static bool CastLightFunc(int x, int y)
static bool EmitGolfCartDust_StopForSolids(int x, int y)
static bool SpreadHoney(int x, int y)
static bool CastLightOpenFunc(int x, int y)
static bool TestDust(int x, int y)
static void TurretLaserDraw(int stage, [Out] float distCovered, [Out] Rectangle frame, [Out] Vector2 origin, [Out] Color color)
static Color ColorLerp_HSL_O(float percent)
static Utils.TileActionAttempt SearchAvoidedByNPCs
static void RainbowLaserDraw(int stage, [Out] float distCovered, [Out] Rectangle frame, [Out] Vector2 origin, [Out] Color color)
static bool[] tileCutIgnore
static bool CheckResultOut
static int CompareDrawSorterByYScale(DrawData a, DrawData b)
static bool SolidTile(short tileSHeader, ushort tileType)
static void KillTile(int i, int j, bool fail=false, bool effectOnly=false, bool noItem=false)
static bool EmptyLiquid(int x, int y)
static bool InWorld(int x, int y, int fluff=0)