42 public static bool HasOption(
int tileType,
int option)
175 if (num == 0 && num == 0)
179 int <SnowTileCount>k__BackingField =
sceneMetrics.<SnowTileCount>k__BackingField;
180 int <HoneyBlockCount>k__BackingField =
sceneMetrics.<HoneyBlockCount>k__BackingField;
192 if (num != 0 || num != 0)
299 string text = text2 +
" " + text2 +
"%";
659 public uint
Read(uint bitCount)
class f__AnonymousType0<< Count > j__TPar
static void Sleep(int millisecondsTimeout)
static Rectangle GetScanRegion()
static SceneMetrics SceneMetrics
static string playerPathName
static PlayerFileData ActivePlayerFileData
static int UnderworldLayer
readonly Stream InnerStream
readonly uint MaxCompressedValue
readonly uint BitCountPerValue
readonly uint MinRepeatsToUseRunLengthEncoding
RunLengthEncodingCompressionProfile(uint numBitsPerValue, uint bitCountForRunLengths)
readonly uint MaxRunLengthRepeatValue
readonly uint BitCountForRunLengths
static Dictionary< ushort, bool > snowLookup
static ushort rockPosition
static short[] updateTileY
const int drawLoopMilliseconds
static void LoadMapHeader(BinaryReader fileIO)
const int Header2_ReadHeader3Bit
static ushort dirtPosition
static ushort tilePosition
const int Header3_UnusudBit4
static void LoadMapVersion2(BinaryReader fileIO, int release)
static void MapColor(ushort type, Color oldColor, byte colorType)
static Color[] colorLookup
const int Header3_UnusudBit3
const int HeaderBackground
static void LoadMapVersion1(BinaryReader fileIO, int release)
static MapTile CreateMapTile(int i, int j, byte Light)
const int Header3_UnusudBit5
const int Header2_UnusedBit8
static void ReadRunLengthEncodingData(MapHelper.RunLengthEncodingCompressionProfile compressionProfile, DeflateStream deflateStream, Action< int, int, uint > dataRead)
const int Header3_UnusudBit2
static void GetTileBaseOption(int x, int y, int tileType, Tile tileCache, int baseOption)
const int drawMapLoadingLoopMilliseconds
const int maxDirtGradients
const int Header3_UnusudBit7
static int TileToLookup(int tileType, int option)
static void InternalSaveMap()
static void GetTileBaseOption(int y, ushort tileType, int frameX, int frameY, int baseOption)
static ushort wallPosition
const int Header2ShimmerBit
static void ResetMapData()
static ushort[] wallLookup
const int maxSkyGradients
static void LoadMapWithUltraCompression(MemoryStream wholeStream, bool isLocalMap)
const int maxRockGradients
const int HeaderHeavenAndHell
static ushort wallRangeEnd
static int[] tileOptionCounts
static ushort[] tileLookup
static Color GetMapTileXnaColor(MapTile tile)
static ushort hellPosition
const int Header3_ReservedForHeader4Bit
static ushort skyPosition
static void SaveMap(bool forceSave=false)
const int Header3_UnusudBit8
static ushort liquidPosition
const int Header3_UnusudBit6
static ushort wallRangeStart
static void LoadMapVersionCompressed(BinaryReader fileIO, int release)
static short[] updateTileX
static int[] wallOptionCounts
static bool HasOption(int tileType, int option)
static void InternalSaveMapCompressed()
static void CreateDirectory(string path)
static bool IsThisAMushroomTree(int i, int j)
static Color paintColor(int color)
static MapTile Create(ushort type, byte light, byte color)