37 return lightingEngine;
60 return lightingEngine;
379 public static void AddLight(
int i,
int j,
float r,
float g,
float b)
class f__AnonymousType0<< Count > j__TPar
const float BLIND_GLOBAL_BRIGHTNESS
static ILightingEngine _activeEngine
static void AddLight(Vector2 position, float r, float g, float b)
static Color GetColor(Point tileCoords)
static void NextLightMode()
static void AddLight(int i, int j, float r, float g, float b)
static void GetColor4Slice(int centerX, int centerY, Color[] slices)
static void Initialize(bool resized=false)
static bool UsingNewLighting
static Color GetColor(Point tileCoords, Color originalColor)
static Color GetColorClamped(int x, int y, Color oldColor)
static LightMap GetLightMap([Out] Rectangle lightMapRegion)
static LightingEngine NewEngine
static LegacyLighting LegacyEngine
static void GetColor9Slice(int x, int y, Vector3[] slices)
static void GetColor4Slice(int x, int y, Vector3[] slices)
static float< GlobalBrightness > k__BackingField
static void ResetLighting()
static void LightTiles(int firstX, int lastX, int firstY, int lastY)
static Vector3 GetSubLight(Vector2 position)
static bool UpdateEveryFrame
static Color GetColor(int x, int y, Color oldColor)
static float Brightness(int x, int y)
const float DEFAULT_GLOBAL_BRIGHTNESS
static float GlobalBrightness
static void UpdateGlobalBrightness()
static void AddLight(Vector2 position, int torchID)
static void GetCornerColors(int centerX, int centerY, [Out] VertexColors vertices, float scale=1f)
static Rectangle GetScanRegion()
static void GetColor9Slice(int centerX, int centerY, Color[] slices)
static int OffScreenTiles
static Vector3 GetColorVector3(int x, int y)
static void AddLight(Vector2 position, Vector3 rgb)
static Color GetColor(int x, int y)
static void AddLight(int i, int j, int torchID, float lightAmount)