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static void | ResetLighting () |
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static void | Initialize (bool resized=false) |
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static void | LightTiles (int firstX, int lastX, int firstY, int lastY) |
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static float | Brightness (int x, int y) |
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static Vector3 | GetSubLight (Vector2 position) |
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static void | AddLight (Vector2 position, Vector3 rgb) |
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static void | AddLight (Vector2 position, float r, float g, float b) |
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static void | AddLight (int i, int j, int torchID, float lightAmount) |
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static void | AddLight (Vector2 position, int torchID) |
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static void | AddLight (int i, int j, float r, float g, float b) |
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static void | NextLightMode () |
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static void | Clear () |
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static Color | GetColor (Point tileCoords) |
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static Color | GetColor (Point tileCoords, Color originalColor) |
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static Color | GetColor (int x, int y, Color oldColor) |
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static Color | GetColorClamped (int x, int y, Color oldColor) |
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static Vector3 | GetColorVector3 (int x, int y) |
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static LightMap | GetLightMap ([Out] Rectangle lightMapRegion) |
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static Rectangle | GetScanRegion () |
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static Color | GetColor (int x, int y) |
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static void | GetColor9Slice (int centerX, int centerY, Color[] slices) |
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static void | GetColor9Slice (int x, int y, Vector3[] slices) |
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static void | GetCornerColors (int centerX, int centerY, [Out] VertexColors vertices, float scale=1f) |
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static void | GetColor4Slice (int centerX, int centerY, Color[] slices) |
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static void | GetColor4Slice (int x, int y, Vector3[] slices) |
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Definition at line 14 of file Lighting.cs.