terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ WaitDrawThreads()

void Terraria.GameContent.Drawing.WallDrawing.WaitDrawThreads ( int numThreads)
inlineprivate

Definition at line 148 of file WallDrawing.cs.

149 {
150 if (!true)
151 {
152 }
156 Matrix transform = Main.Transform;
158 }
class f__AnonymousType0<< Count > j__TPar
ThreadedRenderManager.BatchProcessCallback ProcessBatchFinishedCallback
void WaitAndProcessInOrder(ThreadedRenderManager.BatchProcessCallback callback, int numberOfThreads)
static void Transform(Matrix value, Quaternion rotation, [Out] Matrix result)
Definition Matrix.cs:260

References Terraria.GameContent.Drawing.WallDrawing._threadManager, j__TPar, Terraria.GameContent.Drawing.WallDrawing.ProcessBatchFinishedCallback, Terraria.Main.Transform, and ThreadedRenderManager.WaitAndProcessInOrder().