terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawWallsThreaded()

int Terraria.GameContent.Drawing.WallDrawing.DrawWallsThreaded ( Vector2 screenPosition,
Vector2 offSet,
int firstTileX,
int firstTileY,
int lastTileX,
int lastTileY )
inlineprivate

Definition at line 78 of file WallDrawing.cs.

79 {
80 int num = 1;
81 if (num == 0)
82 {
83 }
84 Main.FlushBatches();
85 if (num == 0)
86 {
87 }
88 int num2 = 4;
89 TileBatch tileBatch = this._threadManager.DrawThreads.tileBatch;
90 Matrix transform = Main.Transform;
91 SpriteBatch spriteBatch = this._threadManager.DrawThreads.spriteBatch;
93 SpriteBatch spriteBatch2 = this._threadManager.DrawThreads.spriteBatch2;
95 if (!true)
96 {
97 }
98 if (this._threadManager.DrawThreads == null)
99 {
100 }
101 return num2;
102 }
class f__AnonymousType0<< Count > j__TPar
ThreadedRenderManager.RenderThreadInstance[] DrawThreads
static void Transform(Matrix value, Quaternion rotation, [Out] Matrix result)
Definition Matrix.cs:260

References Terraria.GameContent.Drawing.WallDrawing._threadManager, ThreadedRenderManager.DrawThreads, Terraria.Main.FlushBatches(), j__TPar, and Terraria.Main.Transform.