Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 600 of file Main.cs.
Referenced by Terraria.Main.DoDraw(), Terraria.Main.DoDraw_Tiles_NonSolid(), Terraria.Main.DoDraw_Tiles_Solid(), Terraria.Main.DoDraw_WallsAndBlacks(), Terraria.GameContent.Drawing.TileDrawing.Draw(), Terraria.Main.DrawBackground(), Terraria.Main.DrawBlack(), Terraria.Main.DrawCapture(), Terraria.HitTile.DrawFreshAnimations(), Terraria.Main.DrawInterface_6_TileGridOption(), Terraria.Main.DrawLiquid(), Terraria.GameContent.Drawing.TileDrawing.DrawLiquidBehindTiles(), Terraria.Main.DrawSmartCursor(), Terraria.Main.DrawSmartInteract(), Terraria.Main.DrawTileCracks(), Terraria.GameContent.Drawing.TileDrawing.DrawTiles_EmitParticles(), Terraria.GameContent.Drawing.WallDrawing.DrawWalls(), Terraria.Main.DrawWaters(), Terraria.Main.DrawWires(), Terraria.GameContent.Drawing.TileDrawing.EnsureWindGridSize(), Terraria.Main.OldDrawBackground(), Terraria.Main.oldDrawWater(), Terraria.GameContent.Drawing.TileDrawing.PreparePaintForTilesOnScreen(), Terraria.GameContent.Shaders.WaterShaderData.QueueRipple(), Terraria.Main.RenderBackground(), Terraria.Main.RenderBlack(), Terraria.Main.RenderTiles(), Terraria.Main.RenderTiles2(), Terraria.Main.RenderWalls(), Terraria.Main.RenderWater(), Terraria.Main.SetDisplayMode(), and Terraria.GameContent.Shaders.WaterShaderData.ValidateRenderTargets().