Terraria v1.4.4.9
Terraria source code documentation
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◆ Update()

static void Terraria.UI.Gamepad.GamepadMainMenuHandler.Update ( )
inlinestatic

Definition at line 20 of file GamepadMainMenuHandler.cs.

21 {
22 if (!CanRun)
23 {
24 UILinkPage uILinkPage = UILinkPointNavigator.Pages[1000];
25 uILinkPage.CurrentPoint = uILinkPage.DefaultPoint;
26 Vector2 vector = new Vector2((float)Math.Cos(Main.GlobalTimeWrappedHourly * ((float)Math.PI * 2f)), (float)Math.Sin(Main.GlobalTimeWrappedHourly * ((float)Math.PI * 2f) * 2f)) * new Vector2(30f, 15f) + Vector2.UnitY * 20f;
27 UILinkPointNavigator.SetPosition(2000, new Vector2(Main.screenWidth, Main.screenHeight) / 2f + vector);
28 }
29 else
30 {
31 if (!Main.gameMenu || Main.MenuUI.IsVisible || LastDrew != Main.menuMode)
32 {
33 return;
34 }
36 LastMainMenu = Main.menuMode;
37 switch (Main.menuMode)
38 {
39 case 17:
40 case 18:
41 case 19:
42 case 21:
43 case 22:
44 case 23:
45 case 24:
46 case 26:
47 if (MenuItemPositions.Count >= 4)
48 {
50 MenuItemPositions.RemoveAt(3);
51 if (Main.menuMode == 17)
52 {
53 MenuItemPositions.Insert(0, item);
54 }
55 }
56 break;
57 case 28:
58 if (MenuItemPositions.Count >= 3)
59 {
60 MenuItemPositions.RemoveAt(1);
61 }
62 break;
63 }
64 UILinkPage uILinkPage2 = UILinkPointNavigator.Pages[1000];
65 if (lastMainMenu != Main.menuMode)
66 {
67 uILinkPage2.CurrentPoint = uILinkPage2.DefaultPoint;
68 }
69 for (int i = 0; i < MenuItemPositions.Count; i++)
70 {
71 Vector2 position = MenuItemPositions[i] * Main.UIScale;
72 if (i == 0 && lastMainMenu != LastMainMenu && PlayerInput.UsingGamepad && Main.InvisibleCursorForGamepad)
73 {
74 Main.mouseX = (PlayerInput.MouseX = (int)position.X);
75 Main.mouseY = (PlayerInput.MouseY = (int)position.Y);
76 Main.menuFocus = -1;
77 }
78 UILinkPoint uILinkPoint = uILinkPage2.LinkMap[2000 + i];
79 uILinkPoint.Position = position;
80 if (i == 0)
81 {
82 uILinkPoint.Up = -1;
83 }
84 else
85 {
86 uILinkPoint.Up = 2000 + i - 1;
87 }
88 uILinkPoint.Left = -3;
89 uILinkPoint.Right = -4;
90 if (i == MenuItemPositions.Count - 1)
91 {
92 uILinkPoint.Down = -2;
93 }
94 else
95 {
96 uILinkPoint.Down = 2000 + i + 1;
97 }
99 {
100 MoveCursorOnNextRun = false;
101 UILinkPointNavigator.ChangePoint(uILinkPoint.ID);
102 }
103 }
104 MenuItemPositions.Clear();
105 }
106 }
static double Cos(double d)
static double Sin(double a)
const double PI
Definition Math.cs:16

References Terraria.UI.Gamepad.GamepadMainMenuHandler.CanRun, Terraria.UI.Gamepad.UILinkPointNavigator.ChangePoint(), System.Math.Cos(), Terraria.Main.gameMenu, Terraria.Main.GlobalTimeWrappedHourly, Terraria.Main.InvisibleCursorForGamepad, System.item, Terraria.UI.Gamepad.GamepadMainMenuHandler.LastDrew, Terraria.UI.Gamepad.GamepadMainMenuHandler.LastMainMenu, Terraria.UI.Gamepad.GamepadMainMenuHandler.MenuItemPositions, Terraria.Main.menuMode, Terraria.Main.MenuUI, Terraria.UI.Gamepad.GamepadMainMenuHandler.MoveCursorOnNextRun, Terraria.UI.Gamepad.UILinkPointNavigator.Pages, System.Math.PI, Terraria.Main.screenHeight, Terraria.Main.screenWidth, Terraria.UI.Gamepad.UILinkPointNavigator.SetPosition(), System.Math.Sin(), Terraria.Main.UIScale, Terraria.GameInput.PlayerInput.UsingGamepad, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.

Referenced by Terraria.Main.DrawMenu().