Terraria v1.4.4.9
Terraria source code documentation
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◆ ApplyTileLight()

void Terraria.Graphics.Light.TileLightScanner.ApplyTileLight ( Tile tile,
int x,
int y,
ref FastRandom localRandom,
ref Vector3 lightColor )
inlineprivate

Definition at line 316 of file TileLightScanner.cs.

317 {
318 float R = 0f;
319 float G = 0f;
320 float B = 0f;
321 if (Main.tileLighted[tile.type])
322 {
323 switch (tile.type)
324 {
325 case 658:
326 if (!tile.invisibleBlock())
327 {
328 TorchID.TorchColor(23, out R, out G, out B);
329 switch (tile.frameY / 54)
330 {
331 default:
332 R *= 0.2f;
333 G *= 0.2f;
334 B *= 0.2f;
335 break;
336 case 1:
337 R *= 0.3f;
338 G *= 0.3f;
339 B *= 0.3f;
340 break;
341 case 2:
342 R *= 0.1f;
343 G *= 0.1f;
344 B *= 0.1f;
345 break;
346 }
347 }
348 break;
349 case 356:
350 if (Main.sundialCooldown == 0)
351 {
352 R = 0.45f;
353 G = 0.25f;
354 B = 0f;
355 }
356 break;
357 case 663:
358 if (Main.moondialCooldown == 0)
359 {
360 R = 0f;
361 G = 0.25f;
362 B = 0.45f;
363 }
364 break;
365 case 656:
366 R = 0.2f;
367 G = 0.55f;
368 B = 0.5f;
369 break;
370 case 20:
371 {
372 int num22 = tile.frameX / 18;
373 if (num22 >= 30 && num22 <= 32)
374 {
375 R = 0.325f;
376 G = 0.15f;
377 B = 0.05f;
378 }
379 break;
380 }
381 case 634:
382 R = 0.65f;
383 G = 0.3f;
384 B = 0.1f;
385 break;
386 case 633:
387 case 637:
388 case 638:
389 R = 0.325f;
390 G = 0.15f;
391 B = 0.05f;
392 break;
393 case 463:
394 R = 0.2f;
395 G = 0.4f;
396 B = 0.8f;
397 break;
398 case 491:
399 R = 0.5f;
400 G = 0.4f;
401 B = 0.7f;
402 break;
403 case 209:
404 if (tile.frameX == 234 || tile.frameX == 252)
405 {
406 Vector3 vector6 = PortalHelper.GetPortalColor(Main.myPlayer, 0).ToVector3() * 0.65f;
407 R = vector6.X;
408 G = vector6.Y;
409 B = vector6.Z;
410 }
411 else if (tile.frameX == 306 || tile.frameX == 324)
412 {
413 Vector3 vector7 = PortalHelper.GetPortalColor(Main.myPlayer, 1).ToVector3() * 0.65f;
414 R = vector7.X;
415 G = vector7.Y;
416 B = vector7.Z;
417 }
418 break;
419 case 415:
420 R = 0.7f;
421 G = 0.5f;
422 B = 0.1f;
423 break;
424 case 500:
425 R = 0.525f;
426 G = 0.375f;
427 B = 0.075f;
428 break;
429 case 416:
430 R = 0f;
431 G = 0.6f;
432 B = 0.7f;
433 break;
434 case 501:
435 R = 0f;
436 G = 0.45f;
437 B = 0.525f;
438 break;
439 case 417:
440 R = 0.6f;
441 G = 0.2f;
442 B = 0.6f;
443 break;
444 case 502:
445 R = 0.45f;
446 G = 0.15f;
447 B = 0.45f;
448 break;
449 case 418:
450 R = 0.6f;
451 G = 0.6f;
452 B = 0.9f;
453 break;
454 case 503:
455 R = 0.45f;
456 G = 0.45f;
457 B = 0.675f;
458 break;
459 case 390:
460 R = 0.4f;
461 G = 0.2f;
462 B = 0.1f;
463 break;
464 case 597:
465 switch (tile.frameX / 54)
466 {
467 case 0:
468 R = 0.05f;
469 G = 0.8f;
470 B = 0.3f;
471 break;
472 case 1:
473 R = 0.7f;
474 G = 0.8f;
475 B = 0.05f;
476 break;
477 case 2:
478 R = 0.7f;
479 G = 0.5f;
480 B = 0.9f;
481 break;
482 case 3:
483 R = 0.6f;
484 G = 0.6f;
485 B = 0.8f;
486 break;
487 case 4:
488 R = 0.4f;
489 G = 0.4f;
490 B = 1.15f;
491 break;
492 case 5:
493 R = 0.85f;
494 G = 0.45f;
495 B = 0.1f;
496 break;
497 case 6:
498 R = 0.8f;
499 G = 0.8f;
500 B = 1f;
501 break;
502 case 7:
503 R = 0.5f;
504 G = 0.8f;
505 B = 1.2f;
506 break;
507 }
508 R *= 0.75f;
509 G *= 0.75f;
510 B *= 0.75f;
511 break;
512 case 564:
513 if (tile.frameX < 36)
514 {
515 R = 0.05f;
516 G = 0.3f;
517 B = 0.55f;
518 }
519 break;
520 case 568:
521 R = 1f;
522 G = 0.61f;
523 B = 0.65f;
524 break;
525 case 569:
526 R = 0.12f;
527 G = 1f;
528 B = 0.66f;
529 break;
530 case 570:
531 R = 0.57f;
532 G = 0.57f;
533 B = 1f;
534 break;
535 case 580:
536 R = 0.7f;
537 G = 0.3f;
538 B = 0.2f;
539 break;
540 case 391:
541 R = 0.3f;
542 G = 0.1f;
543 B = 0.25f;
544 break;
545 case 381:
546 case 517:
547 case 687:
548 R = 0.25f;
549 G = 0.1f;
550 B = 0f;
551 break;
552 case 534:
553 case 535:
554 case 689:
555 R = 0f;
556 G = 0.25f;
557 B = 0f;
558 break;
559 case 536:
560 case 537:
561 case 690:
562 R = 0f;
563 G = 0.16f;
564 B = 0.34f;
565 break;
566 case 539:
567 case 540:
568 case 688:
569 R = 0.3f;
570 G = 0f;
571 B = 0.17f;
572 break;
573 case 625:
574 case 626:
575 case 691:
576 R = 0.3f;
577 G = 0f;
578 B = 0.35f;
579 break;
580 case 627:
581 case 628:
582 case 692:
583 R = (float)Main.DiscoR / 255f * 0.25f;
584 G = (float)Main.DiscoG / 255f * 0.25f;
585 B = (float)Main.DiscoB / 255f * 0.25f;
586 break;
587 case 184:
588 if (tile.frameX == 110)
589 {
590 R = 0.25f;
591 G = 0.1f;
592 B = 0f;
593 }
594 if (tile.frameX == 132)
595 {
596 R = 0f;
597 G = 0.25f;
598 B = 0f;
599 }
600 if (tile.frameX == 154)
601 {
602 R = 0f;
603 G = 0.16f;
604 B = 0.34f;
605 }
606 if (tile.frameX == 176)
607 {
608 R = 0.3f;
609 G = 0f;
610 B = 0.17f;
611 }
612 if (tile.frameX == 198)
613 {
614 R = 0.3f;
615 G = 0f;
616 B = 0.35f;
617 }
618 if (tile.frameX == 220)
619 {
620 R = (float)Main.DiscoR / 255f * 0.25f;
621 G = (float)Main.DiscoG / 255f * 0.25f;
622 B = (float)Main.DiscoB / 255f * 0.25f;
623 }
624 break;
625 case 370:
626 R = 0.32f;
627 G = 0.16f;
628 B = 0.12f;
629 break;
630 case 659:
631 case 667:
632 {
633 Vector4 shimmerBaseColor = LiquidRenderer.GetShimmerBaseColor(x, y);
634 R = shimmerBaseColor.X;
635 G = shimmerBaseColor.Y;
636 B = shimmerBaseColor.Z;
637 break;
638 }
639 case 27:
640 if (tile.frameY < 36)
641 {
642 R = 0.3f;
643 G = 0.27f;
644 }
645 break;
646 case 336:
647 R = 0.85f;
648 G = 0.5f;
649 B = 0.3f;
650 break;
651 case 340:
652 R = 0.45f;
653 G = 1f;
654 B = 0.45f;
655 break;
656 case 341:
657 R = 0.4f * Main.demonTorch + 0.6f * (1f - Main.demonTorch);
658 G = 0.35f;
659 B = 1f * Main.demonTorch + 0.6f * (1f - Main.demonTorch);
660 break;
661 case 342:
662 R = 0.5f;
663 G = 0.5f;
664 B = 1.1f;
665 break;
666 case 343:
667 R = 0.85f;
668 G = 0.85f;
669 B = 0.3f;
670 break;
671 case 344:
672 R = 0.6f;
673 G = 1.026f;
674 B = 0.96000004f;
675 break;
676 case 327:
677 {
678 float num18 = 0.5f;
679 num18 += (float)(270 - Main.mouseTextColor) / 1500f;
680 num18 += (float)localRandom.Next(0, 50) * 0.0005f;
681 R = 1f * num18;
682 G = 0.5f * num18;
683 B = 0.1f * num18;
684 break;
685 }
686 case 316:
687 case 317:
688 case 318:
689 {
690 int num12 = x - tile.frameX / 18;
691 int num13 = y - tile.frameY / 18;
692 int num14 = num12 / 2 * (num13 / 3);
693 num14 %= Main.cageFrames;
694 bool flag4 = Main.jellyfishCageMode[tile.type - 316, num14] == 2;
695 if (tile.type == 316)
696 {
697 if (flag4)
698 {
699 R = 0.2f;
700 G = 0.3f;
701 B = 0.8f;
702 }
703 else
704 {
705 R = 0.1f;
706 G = 0.2f;
707 B = 0.5f;
708 }
709 }
710 if (tile.type == 317)
711 {
712 if (flag4)
713 {
714 R = 0.2f;
715 G = 0.7f;
716 B = 0.3f;
717 }
718 else
719 {
720 R = 0.05f;
721 G = 0.45f;
722 B = 0.1f;
723 }
724 }
725 if (tile.type == 318)
726 {
727 if (flag4)
728 {
729 R = 0.7f;
730 G = 0.2f;
731 B = 0.5f;
732 }
733 else
734 {
735 R = 0.4f;
736 G = 0.1f;
737 B = 0.25f;
738 }
739 }
740 break;
741 }
742 case 429:
743 {
744 int num6 = tile.frameX / 18;
745 bool flag = num6 % 2 >= 1;
746 bool flag2 = num6 % 4 >= 2;
747 bool flag3 = num6 % 8 >= 4;
748 bool num7 = num6 % 16 >= 8;
749 if (flag)
750 {
751 R += 0.5f;
752 }
753 if (flag2)
754 {
755 G += 0.5f;
756 }
757 if (flag3)
758 {
759 B += 0.5f;
760 }
761 if (num7)
762 {
763 R += 0.2f;
764 G += 0.2f;
765 }
766 break;
767 }
768 case 286:
769 case 619:
770 R = 0.1f;
771 G = 0.2f;
772 B = 0.7f;
773 break;
774 case 620:
775 {
776 Color color = new Color(230, 230, 230, 0).MultiplyRGBA(Main.hslToRgb(Main.GlobalTimeWrappedHourly * 0.5f % 1f, 1f, 0.5f));
777 color *= 0.4f;
778 R = (float)(int)color.R / 255f;
779 G = (float)(int)color.G / 255f;
780 B = (float)(int)color.B / 255f;
781 break;
782 }
783 case 582:
784 case 598:
785 R = 0.7f;
786 G = 0.2f;
787 B = 0.1f;
788 break;
789 case 270:
790 R = 0.73f;
791 G = 1f;
792 B = 0.41f;
793 break;
794 case 271:
795 R = 0.45f;
796 G = 0.95f;
797 B = 1f;
798 break;
799 case 581:
800 R = 1f;
801 G = 0.75f;
802 B = 0.5f;
803 break;
804 case 660:
805 TorchID.TorchColor(23, out R, out G, out B);
806 break;
807 case 572:
808 switch (tile.frameY / 36)
809 {
810 case 0:
811 R = 0.9f;
812 G = 0.5f;
813 B = 0.7f;
814 break;
815 case 1:
816 R = 0.7f;
817 G = 0.55f;
818 B = 0.96f;
819 break;
820 case 2:
821 R = 0.45f;
822 G = 0.96f;
823 B = 0.95f;
824 break;
825 case 3:
826 R = 0.5f;
827 G = 0.96f;
828 B = 0.62f;
829 break;
830 case 4:
831 R = 0.47f;
832 G = 0.69f;
833 B = 0.95f;
834 break;
835 case 5:
836 R = 0.92f;
837 G = 0.57f;
838 B = 0.51f;
839 break;
840 }
841 break;
842 case 262:
843 R = 0.75f;
844 B = 0.75f;
845 break;
846 case 263:
847 R = 0.75f;
848 G = 0.75f;
849 break;
850 case 264:
851 B = 0.75f;
852 break;
853 case 265:
854 G = 0.75f;
855 break;
856 case 266:
857 R = 0.75f;
858 break;
859 case 267:
860 R = 0.75f;
861 G = 0.75f;
862 B = 0.75f;
863 break;
864 case 268:
865 R = 0.75f;
866 G = 0.375f;
867 break;
868 case 237:
869 R = 0.1f;
870 G = 0.1f;
871 break;
872 case 238:
873 if ((double)lightColor.X < 0.5)
874 {
875 lightColor.X = 0.5f;
876 }
877 if ((double)lightColor.Z < 0.5)
878 {
879 lightColor.Z = 0.5f;
880 }
881 break;
882 case 235:
883 if ((double)lightColor.X < 0.6)
884 {
885 lightColor.X = 0.6f;
886 }
887 if ((double)lightColor.Y < 0.6)
888 {
889 lightColor.Y = 0.6f;
890 }
891 break;
892 case 405:
893 if (tile.frameX < 54)
894 {
895 float num21 = (float)localRandom.Next(28, 42) * 0.005f;
896 num21 += (float)(270 - Main.mouseTextColor) / 700f;
897 switch (tile.frameX / 54)
898 {
899 case 1:
900 R = 0.7f;
901 G = 1f;
902 B = 0.5f;
903 break;
904 case 2:
905 R = 0.5f * Main.demonTorch + 1f * (1f - Main.demonTorch);
906 G = 0.3f;
907 B = 1f * Main.demonTorch + 0.5f * (1f - Main.demonTorch);
908 break;
909 case 3:
910 R = 0.45f;
911 G = 0.75f;
912 B = 1f;
913 break;
914 case 4:
915 R = 1.15f;
916 G = 1.15f;
917 B = 0.5f;
918 break;
919 case 5:
920 R = (float)Main.DiscoR / 255f;
921 G = (float)Main.DiscoG / 255f;
922 B = (float)Main.DiscoB / 255f;
923 break;
924 default:
925 R = 0.9f;
926 G = 0.3f;
927 B = 0.1f;
928 break;
929 }
930 R += num21;
931 G += num21;
932 B += num21;
933 }
934 break;
935 case 215:
936 if (tile.frameY < 36)
937 {
938 float num20 = (float)localRandom.Next(28, 42) * 0.005f;
939 num20 += (float)(270 - Main.mouseTextColor) / 700f;
940 switch (tile.frameX / 54)
941 {
942 case 1:
943 R = 0.7f;
944 G = 1f;
945 B = 0.5f;
946 break;
947 case 2:
948 R = 0.5f * Main.demonTorch + 1f * (1f - Main.demonTorch);
949 G = 0.3f;
950 B = 1f * Main.demonTorch + 0.5f * (1f - Main.demonTorch);
951 break;
952 case 3:
953 R = 0.45f;
954 G = 0.75f;
955 B = 1f;
956 break;
957 case 4:
958 R = 1.15f;
959 G = 1.15f;
960 B = 0.5f;
961 break;
962 case 5:
963 R = (float)Main.DiscoR / 255f;
964 G = (float)Main.DiscoG / 255f;
965 B = (float)Main.DiscoB / 255f;
966 break;
967 case 6:
968 R = 0.75f;
969 G = 1.2824999f;
970 B = 1.2f;
971 break;
972 case 7:
973 R = 0.95f;
974 G = 0.65f;
975 B = 1.3f;
976 break;
977 case 8:
978 R = 1.4f;
979 G = 0.85f;
980 B = 0.55f;
981 break;
982 case 9:
983 R = 0.25f;
984 G = 1.3f;
985 B = 0.8f;
986 break;
987 case 10:
988 R = 0.95f;
989 G = 0.4f;
990 B = 1.4f;
991 break;
992 case 11:
993 R = 1.4f;
994 G = 0.7f;
995 B = 0.5f;
996 break;
997 case 12:
998 R = 1.25f;
999 G = 0.6f;
1000 B = 1.2f;
1001 break;
1002 case 13:
1003 R = 0.75f;
1004 G = 1.45f;
1005 B = 0.9f;
1006 break;
1007 case 14:
1008 R = 0.25f;
1009 G = 0.65f;
1010 B = 1f;
1011 break;
1012 case 15:
1013 TorchID.TorchColor(23, out R, out G, out B);
1014 break;
1015 default:
1016 R = 0.9f;
1017 G = 0.3f;
1018 B = 0.1f;
1019 break;
1020 }
1021 R += num20;
1022 G += num20;
1023 B += num20;
1024 }
1025 break;
1026 case 92:
1027 if (tile.frameY <= 18 && tile.frameX == 0)
1028 {
1029 R = 1f;
1030 G = 1f;
1031 B = 1f;
1032 }
1033 break;
1034 case 592:
1035 if (tile.frameY > 0)
1036 {
1037 float num19 = (float)localRandom.Next(28, 42) * 0.005f;
1038 num19 += (float)(270 - Main.mouseTextColor) / 700f;
1039 R = 1.35f;
1040 G = 0.45f;
1041 B = 0.15f;
1042 R += num19;
1043 G += num19;
1044 B += num19;
1045 }
1046 break;
1047 case 593:
1048 if (tile.frameX < 18)
1049 {
1050 R = 0.8f;
1051 G = 0.3f;
1052 B = 0.1f;
1053 }
1054 break;
1055 case 594:
1056 if (tile.frameX < 36)
1057 {
1058 R = 0.8f;
1059 G = 0.3f;
1060 B = 0.1f;
1061 }
1062 break;
1063 case 548:
1064 if (tile.frameX / 54 >= 7)
1065 {
1066 R = 0.7f;
1067 G = 0.3f;
1068 B = 0.2f;
1069 }
1070 break;
1071 case 613:
1072 case 614:
1073 R = 0.7f;
1074 G = 0.3f;
1075 B = 0.2f;
1076 break;
1077 case 93:
1078 if (tile.frameX == 0)
1079 {
1080 switch (tile.frameY / 54)
1081 {
1082 case 1:
1083 R = 0.95f;
1084 G = 0.95f;
1085 B = 0.5f;
1086 break;
1087 case 2:
1088 R = 0.85f;
1089 G = 0.6f;
1090 B = 1f;
1091 break;
1092 case 3:
1093 R = 0.75f;
1094 G = 1f;
1095 B = 0.6f;
1096 break;
1097 case 4:
1098 case 5:
1099 R = 0.75f;
1100 G = 0.85f;
1101 B = 1f;
1102 break;
1103 case 6:
1104 R = 1f;
1105 G = 0.95f;
1106 B = 0.65f;
1107 break;
1108 case 7:
1109 R = 1f;
1110 G = 0.97f;
1111 B = 0.85f;
1112 break;
1113 case 9:
1114 R = 1f;
1115 G = 1f;
1116 B = 0.7f;
1117 break;
1118 case 10:
1119 R = 1f;
1120 G = 0.95f;
1121 B = 0.65f;
1122 break;
1123 case 12:
1124 R = 1f;
1125 G = 0.95f;
1126 B = 0.65f;
1127 break;
1128 case 13:
1129 R = 1f;
1130 G = 1f;
1131 B = 0.6f;
1132 break;
1133 case 14:
1134 R = 1f;
1135 G = 0.95f;
1136 B = 0.65f;
1137 break;
1138 case 18:
1139 R = 1f;
1140 G = 0.95f;
1141 B = 0.65f;
1142 break;
1143 case 19:
1144 R = 0.37f;
1145 G = 0.8f;
1146 B = 1f;
1147 break;
1148 case 20:
1149 R = 0f;
1150 G = 0.9f;
1151 B = 1f;
1152 break;
1153 case 21:
1154 R = 0.25f;
1155 G = 0.7f;
1156 B = 1f;
1157 break;
1158 case 23:
1159 R = 0.5f * Main.demonTorch + 1f * (1f - Main.demonTorch);
1160 G = 0.3f;
1161 B = 1f * Main.demonTorch + 0.5f * (1f - Main.demonTorch);
1162 break;
1163 case 24:
1164 R = 0.35f;
1165 G = 0.5f;
1166 B = 0.3f;
1167 break;
1168 case 25:
1169 R = 0.34f;
1170 G = 0.4f;
1171 B = 0.31f;
1172 break;
1173 case 26:
1174 R = 0.25f;
1175 G = 0.32f;
1176 B = 0.5f;
1177 break;
1178 case 29:
1179 R = 0.9f;
1180 G = 0.75f;
1181 B = 1f;
1182 break;
1183 case 30:
1184 R = 1f;
1185 G = 0.95f;
1186 B = 0.65f;
1187 break;
1188 case 31:
1189 {
1190 Vector3 vector5 = Main.hslToRgb(Main.demonTorch * 0.12f + 0.69f, 1f, 0.75f).ToVector3() * 1.2f;
1191 R = vector5.X;
1192 G = vector5.Y;
1193 B = vector5.Z;
1194 break;
1195 }
1196 case 32:
1197 R = 1f;
1198 G = 0.97f;
1199 B = 0.85f;
1200 break;
1201 case 33:
1202 R = 0.55f;
1203 G = 0.45f;
1204 B = 0.95f;
1205 break;
1206 case 34:
1207 R = 1f;
1208 G = 0.6f;
1209 B = 0.1f;
1210 break;
1211 case 35:
1212 R = 0.3f;
1213 G = 0.75f;
1214 B = 0.55f;
1215 break;
1216 case 36:
1217 R = 0.9f;
1218 G = 0.55f;
1219 B = 0.7f;
1220 break;
1221 case 37:
1222 R = 0.55f;
1223 G = 0.85f;
1224 B = 1f;
1225 break;
1226 case 38:
1227 R = 1f;
1228 G = 0.95f;
1229 B = 0.65f;
1230 break;
1231 case 39:
1232 R = 1f;
1233 G = 0.95f;
1234 B = 0.65f;
1235 break;
1236 case 40:
1237 R = 0.4f;
1238 G = 0.8f;
1239 B = 0.9f;
1240 break;
1241 case 41:
1242 R = 1f;
1243 G = 1f;
1244 B = 1f;
1245 break;
1246 case 42:
1247 R = 0.95f;
1248 G = 0.5f;
1249 B = 0.4f;
1250 break;
1251 default:
1252 R = 1f;
1253 G = 0.97f;
1254 B = 0.85f;
1255 break;
1256 }
1257 }
1258 break;
1259 case 96:
1260 if (tile.frameX >= 36)
1261 {
1262 R = 0.5f;
1263 G = 0.35f;
1264 B = 0.1f;
1265 }
1266 break;
1267 case 98:
1268 if (tile.frameY == 0)
1269 {
1270 R = 1f;
1271 G = 0.97f;
1272 B = 0.85f;
1273 }
1274 break;
1275 case 4:
1276 if (tile.frameX < 66)
1277 {
1278 TorchID.TorchColor(tile.frameY / 22, out R, out G, out B);
1279 }
1280 break;
1281 case 372:
1282 if (tile.frameX == 0)
1283 {
1284 R = 0.9f;
1285 G = 0.1f;
1286 B = 0.75f;
1287 }
1288 break;
1289 case 646:
1290 if (tile.frameX == 0)
1291 {
1292 R = 0.2f;
1293 G = 0.3f;
1294 B = 0.32f;
1295 }
1296 break;
1297 case 33:
1298 if (tile.frameX == 0)
1299 {
1300 switch (tile.frameY / 22)
1301 {
1302 case 0:
1303 R = 1f;
1304 G = 0.95f;
1305 B = 0.65f;
1306 break;
1307 case 1:
1308 R = 0.55f;
1309 G = 0.85f;
1310 B = 0.35f;
1311 break;
1312 case 2:
1313 R = 0.65f;
1314 G = 0.95f;
1315 B = 0.5f;
1316 break;
1317 case 3:
1318 R = 0.2f;
1319 G = 0.75f;
1320 B = 1f;
1321 break;
1322 case 5:
1323 R = 0.85f;
1324 G = 0.6f;
1325 B = 1f;
1326 break;
1327 case 7:
1328 case 8:
1329 R = 0.75f;
1330 G = 0.85f;
1331 B = 1f;
1332 break;
1333 case 9:
1334 R = 1f;
1335 G = 0.95f;
1336 B = 0.65f;
1337 break;
1338 case 10:
1339 R = 1f;
1340 G = 0.97f;
1341 B = 0.85f;
1342 break;
1343 case 14:
1344 R = 1f;
1345 G = 1f;
1346 B = 0.6f;
1347 break;
1348 case 15:
1349 R = 1f;
1350 G = 0.95f;
1351 B = 0.65f;
1352 break;
1353 case 18:
1354 R = 1f;
1355 G = 0.95f;
1356 B = 0.65f;
1357 break;
1358 case 19:
1359 R = 0.37f;
1360 G = 0.8f;
1361 B = 1f;
1362 break;
1363 case 20:
1364 R = 0f;
1365 G = 0.9f;
1366 B = 1f;
1367 break;
1368 case 21:
1369 R = 0.25f;
1370 G = 0.7f;
1371 B = 1f;
1372 break;
1373 case 23:
1374 R = 1f;
1375 G = 0.95f;
1376 B = 0.65f;
1377 break;
1378 case 24:
1379 R = 1f;
1380 G = 0.95f;
1381 B = 0.65f;
1382 break;
1383 case 25:
1384 R = 0.5f * Main.demonTorch + 1f * (1f - Main.demonTorch);
1385 G = 0.3f;
1386 B = 1f * Main.demonTorch + 0.5f * (1f - Main.demonTorch);
1387 break;
1388 case 28:
1389 R = 0.9f;
1390 G = 0.75f;
1391 B = 1f;
1392 break;
1393 case 29:
1394 R = 1f;
1395 G = 0.95f;
1396 B = 0.65f;
1397 break;
1398 case 30:
1399 {
1400 Vector3 vector4 = Main.hslToRgb(Main.demonTorch * 0.12f + 0.69f, 1f, 0.75f).ToVector3() * 1.2f;
1401 R = vector4.X;
1402 G = vector4.Y;
1403 B = vector4.Z;
1404 break;
1405 }
1406 case 31:
1407 R = 1f;
1408 G = 0.97f;
1409 B = 0.85f;
1410 break;
1411 case 32:
1412 R = 0.55f;
1413 G = 0.45f;
1414 B = 0.95f;
1415 break;
1416 case 33:
1417 R = 1f;
1418 G = 0.6f;
1419 B = 0.1f;
1420 break;
1421 case 34:
1422 R = 0.3f;
1423 G = 0.75f;
1424 B = 0.55f;
1425 break;
1426 case 35:
1427 R = 0.9f;
1428 G = 0.55f;
1429 B = 0.7f;
1430 break;
1431 case 36:
1432 R = 0.55f;
1433 G = 0.85f;
1434 B = 1f;
1435 break;
1436 case 37:
1437 R = 1f;
1438 G = 0.95f;
1439 B = 0.65f;
1440 break;
1441 case 38:
1442 R = 1f;
1443 G = 0.95f;
1444 B = 0.65f;
1445 break;
1446 case 39:
1447 R = 0.4f;
1448 G = 0.8f;
1449 B = 0.9f;
1450 break;
1451 case 40:
1452 R = 1f;
1453 G = 1f;
1454 B = 1f;
1455 break;
1456 case 41:
1457 R = 0.95f;
1458 G = 0.5f;
1459 B = 0.4f;
1460 break;
1461 default:
1462 R = 1f;
1463 G = 0.95f;
1464 B = 0.65f;
1465 break;
1466 }
1467 }
1468 break;
1469 case 174:
1470 if (tile.frameX == 0)
1471 {
1472 R = 1f;
1473 G = 0.95f;
1474 B = 0.65f;
1475 }
1476 break;
1477 case 100:
1478 case 173:
1479 if (tile.frameX < 36)
1480 {
1481 switch (tile.frameY / 36)
1482 {
1483 case 1:
1484 R = 0.95f;
1485 G = 0.95f;
1486 B = 0.5f;
1487 break;
1488 case 2:
1489 R = 0.85f;
1490 G = 0.6f;
1491 B = 1f;
1492 break;
1493 case 3:
1494 R = 1f;
1495 G = 0.6f;
1496 B = 0.6f;
1497 break;
1498 case 5:
1499 R = 1f;
1500 G = 0.95f;
1501 B = 0.65f;
1502 break;
1503 case 6:
1504 case 7:
1505 R = 1f;
1506 G = 0.95f;
1507 B = 0.65f;
1508 break;
1509 case 8:
1510 R = 1f;
1511 G = 0.97f;
1512 B = 0.85f;
1513 break;
1514 case 9:
1515 R = 0.75f;
1516 G = 0.85f;
1517 B = 1f;
1518 break;
1519 case 11:
1520 R = 1f;
1521 G = 1f;
1522 B = 0.7f;
1523 break;
1524 case 12:
1525 R = 1f;
1526 G = 0.95f;
1527 B = 0.65f;
1528 break;
1529 case 13:
1530 R = 1f;
1531 G = 1f;
1532 B = 0.6f;
1533 break;
1534 case 14:
1535 R = 1f;
1536 G = 0.95f;
1537 B = 0.65f;
1538 break;
1539 case 18:
1540 R = 1f;
1541 G = 0.95f;
1542 B = 0.65f;
1543 break;
1544 case 19:
1545 R = 0.37f;
1546 G = 0.8f;
1547 B = 1f;
1548 break;
1549 case 20:
1550 R = 0f;
1551 G = 0.9f;
1552 B = 1f;
1553 break;
1554 case 21:
1555 R = 0.25f;
1556 G = 0.7f;
1557 B = 1f;
1558 break;
1559 case 25:
1560 R = 0.5f * Main.demonTorch + 1f * (1f - Main.demonTorch);
1561 G = 0.3f;
1562 B = 1f * Main.demonTorch + 0.5f * (1f - Main.demonTorch);
1563 break;
1564 case 22:
1565 R = 0.35f;
1566 G = 0.5f;
1567 B = 0.3f;
1568 break;
1569 case 23:
1570 R = 0.34f;
1571 G = 0.4f;
1572 B = 0.31f;
1573 break;
1574 case 24:
1575 R = 0.25f;
1576 G = 0.32f;
1577 B = 0.5f;
1578 break;
1579 case 29:
1580 R = 0.9f;
1581 G = 0.75f;
1582 B = 1f;
1583 break;
1584 case 30:
1585 R = 1f;
1586 G = 0.95f;
1587 B = 0.65f;
1588 break;
1589 case 31:
1590 {
1591 Vector3 vector3 = Main.hslToRgb(Main.demonTorch * 0.12f + 0.69f, 1f, 0.75f).ToVector3() * 1.2f;
1592 R = vector3.X;
1593 G = vector3.Y;
1594 B = vector3.Z;
1595 break;
1596 }
1597 case 32:
1598 R = 1f;
1599 G = 0.97f;
1600 B = 0.85f;
1601 break;
1602 case 33:
1603 R = 0.55f;
1604 G = 0.45f;
1605 B = 0.95f;
1606 break;
1607 case 34:
1608 R = 1f;
1609 G = 0.6f;
1610 B = 0.1f;
1611 break;
1612 case 35:
1613 R = 0.3f;
1614 G = 0.75f;
1615 B = 0.55f;
1616 break;
1617 case 36:
1618 R = 0.9f;
1619 G = 0.55f;
1620 B = 0.7f;
1621 break;
1622 case 37:
1623 R = 0.55f;
1624 G = 0.85f;
1625 B = 1f;
1626 break;
1627 case 38:
1628 R = 1f;
1629 G = 0.95f;
1630 B = 0.65f;
1631 break;
1632 case 39:
1633 R = 1f;
1634 G = 0.95f;
1635 B = 0.65f;
1636 break;
1637 case 40:
1638 R = 0.4f;
1639 G = 0.8f;
1640 B = 0.9f;
1641 break;
1642 case 41:
1643 R = 1f;
1644 G = 1f;
1645 B = 1f;
1646 break;
1647 case 42:
1648 R = 0.95f;
1649 G = 0.5f;
1650 B = 0.4f;
1651 break;
1652 default:
1653 R = 1f;
1654 G = 0.95f;
1655 B = 0.65f;
1656 break;
1657 }
1658 }
1659 break;
1660 case 34:
1661 if (tile.frameX % 108 < 54)
1662 {
1663 int num17 = tile.frameY / 54;
1664 switch (num17 + 37 * (tile.frameX / 108))
1665 {
1666 case 7:
1667 R = 0.95f;
1668 G = 0.95f;
1669 B = 0.5f;
1670 break;
1671 case 8:
1672 R = 0.85f;
1673 G = 0.6f;
1674 B = 1f;
1675 break;
1676 case 9:
1677 R = 1f;
1678 G = 0.6f;
1679 B = 0.6f;
1680 break;
1681 case 12:
1682 R = 1f;
1683 G = 0.95f;
1684 B = 0.65f;
1685 break;
1686 case 13:
1687 R = 1f;
1688 G = 0.97f;
1689 B = 0.85f;
1690 break;
1691 case 11:
1692 case 17:
1693 R = 0.75f;
1694 G = 0.85f;
1695 B = 1f;
1696 break;
1697 case 15:
1698 R = 1f;
1699 G = 1f;
1700 B = 0.7f;
1701 break;
1702 case 16:
1703 R = 1f;
1704 G = 0.95f;
1705 B = 0.65f;
1706 break;
1707 case 18:
1708 R = 1f;
1709 G = 1f;
1710 B = 0.6f;
1711 break;
1712 case 19:
1713 R = 1f;
1714 G = 0.95f;
1715 B = 0.65f;
1716 break;
1717 case 23:
1718 R = 1f;
1719 G = 0.95f;
1720 B = 0.65f;
1721 break;
1722 case 24:
1723 R = 0.37f;
1724 G = 0.8f;
1725 B = 1f;
1726 break;
1727 case 25:
1728 R = 0f;
1729 G = 0.9f;
1730 B = 1f;
1731 break;
1732 case 26:
1733 R = 0.25f;
1734 G = 0.7f;
1735 B = 1f;
1736 break;
1737 case 27:
1738 R = 0.55f;
1739 G = 0.85f;
1740 B = 0.35f;
1741 break;
1742 case 28:
1743 R = 0.65f;
1744 G = 0.95f;
1745 B = 0.5f;
1746 break;
1747 case 29:
1748 R = 0.2f;
1749 G = 0.75f;
1750 B = 1f;
1751 break;
1752 case 30:
1753 R = 1f;
1754 G = 0.95f;
1755 B = 0.65f;
1756 break;
1757 case 32:
1758 R = 0.5f * Main.demonTorch + 1f * (1f - Main.demonTorch);
1759 G = 0.3f;
1760 B = 1f * Main.demonTorch + 0.5f * (1f - Main.demonTorch);
1761 break;
1762 case 35:
1763 R = 0.9f;
1764 G = 0.75f;
1765 B = 1f;
1766 break;
1767 case 36:
1768 R = 1f;
1769 G = 0.95f;
1770 B = 0.65f;
1771 break;
1772 case 37:
1773 {
1774 Vector3 vector2 = Main.hslToRgb(Main.demonTorch * 0.12f + 0.69f, 1f, 0.75f).ToVector3() * 1.2f;
1775 R = vector2.X;
1776 G = vector2.Y;
1777 B = vector2.Z;
1778 break;
1779 }
1780 case 38:
1781 R = 1f;
1782 G = 0.97f;
1783 B = 0.85f;
1784 break;
1785 case 39:
1786 R = 0.55f;
1787 G = 0.45f;
1788 B = 0.95f;
1789 break;
1790 case 40:
1791 R = 1f;
1792 G = 0.6f;
1793 B = 0.1f;
1794 break;
1795 case 41:
1796 R = 0.3f;
1797 G = 0.75f;
1798 B = 0.55f;
1799 break;
1800 case 42:
1801 R = 0.9f;
1802 G = 0.55f;
1803 B = 0.7f;
1804 break;
1805 case 43:
1806 R = 0.55f;
1807 G = 0.85f;
1808 B = 1f;
1809 break;
1810 case 44:
1811 R = 1f;
1812 G = 0.95f;
1813 B = 0.65f;
1814 break;
1815 case 45:
1816 R = 1f;
1817 G = 0.95f;
1818 B = 0.65f;
1819 break;
1820 case 46:
1821 R = 0.4f;
1822 G = 0.8f;
1823 B = 0.9f;
1824 break;
1825 case 47:
1826 R = 1f;
1827 G = 1f;
1828 B = 1f;
1829 break;
1830 case 48:
1831 R = 0.95f;
1832 G = 0.5f;
1833 B = 0.4f;
1834 break;
1835 default:
1836 R = 1f;
1837 G = 0.95f;
1838 B = 0.8f;
1839 break;
1840 }
1841 }
1842 break;
1843 case 35:
1844 if (tile.frameX < 36)
1845 {
1846 R = 0.75f;
1847 G = 0.6f;
1848 B = 0.3f;
1849 }
1850 break;
1851 case 95:
1852 if (tile.frameX < 36)
1853 {
1854 R = 1f;
1855 G = 0.95f;
1856 B = 0.8f;
1857 }
1858 break;
1859 case 17:
1860 case 133:
1861 case 302:
1862 R = 0.83f;
1863 G = 0.6f;
1864 B = 0.5f;
1865 break;
1866 case 77:
1867 R = 0.75f;
1868 G = 0.45f;
1869 B = 0.25f;
1870 break;
1871 case 37:
1872 R = 0.56f;
1873 G = 0.43f;
1874 B = 0.15f;
1875 break;
1876 case 22:
1877 case 140:
1878 R = 0.12f;
1879 G = 0.07f;
1880 B = 0.32f;
1881 break;
1882 case 171:
1883 if (tile.frameX < 10)
1884 {
1885 x -= tile.frameX;
1886 y -= tile.frameY;
1887 }
1888 switch ((Main.tile[x, y].frameY & 0x3C00) >> 10)
1889 {
1890 case 1:
1891 R = 0.1f;
1892 G = 0.1f;
1893 B = 0.1f;
1894 break;
1895 case 2:
1896 R = 0.2f;
1897 break;
1898 case 3:
1899 G = 0.2f;
1900 break;
1901 case 4:
1902 B = 0.2f;
1903 break;
1904 case 5:
1905 R = 0.125f;
1906 G = 0.125f;
1907 break;
1908 case 6:
1909 R = 0.2f;
1910 G = 0.1f;
1911 break;
1912 case 7:
1913 R = 0.125f;
1914 G = 0.125f;
1915 break;
1916 case 8:
1917 R = 0.08f;
1918 G = 0.175f;
1919 break;
1920 case 9:
1921 G = 0.125f;
1922 B = 0.125f;
1923 break;
1924 case 10:
1925 R = 0.125f;
1926 B = 0.125f;
1927 break;
1928 case 11:
1929 R = 0.1f;
1930 G = 0.1f;
1931 B = 0.2f;
1932 break;
1933 default:
1934 R = (G = (B = 0f));
1935 break;
1936 }
1937 R *= 0.5f;
1938 G *= 0.5f;
1939 B *= 0.5f;
1940 break;
1941 case 204:
1942 case 347:
1943 R = 0.35f;
1944 break;
1945 case 42:
1946 if (tile.frameX == 0)
1947 {
1948 switch (tile.frameY / 36)
1949 {
1950 case 0:
1951 R = 0.7f;
1952 G = 0.65f;
1953 B = 0.55f;
1954 break;
1955 case 1:
1956 R = 0.9f;
1957 G = 0.75f;
1958 B = 0.6f;
1959 break;
1960 case 2:
1961 R = 0.8f;
1962 G = 0.6f;
1963 B = 0.6f;
1964 break;
1965 case 3:
1966 R = 0.65f;
1967 G = 0.5f;
1968 B = 0.2f;
1969 break;
1970 case 4:
1971 R = 0.5f;
1972 G = 0.7f;
1973 B = 0.4f;
1974 break;
1975 case 5:
1976 R = 0.9f;
1977 G = 0.4f;
1978 B = 0.2f;
1979 break;
1980 case 6:
1981 R = 0.7f;
1982 G = 0.75f;
1983 B = 0.3f;
1984 break;
1985 case 7:
1986 {
1987 float num16 = Main.demonTorch * 0.2f;
1988 R = 0.9f - num16;
1989 G = 0.9f - num16;
1990 B = 0.7f + num16;
1991 break;
1992 }
1993 case 8:
1994 R = 0.75f;
1995 G = 0.6f;
1996 B = 0.3f;
1997 break;
1998 case 9:
1999 R = 1f;
2000 G = 0.3f;
2001 B = 0.5f;
2002 B += Main.demonTorch * 0.2f;
2003 R -= Main.demonTorch * 0.1f;
2004 G -= Main.demonTorch * 0.2f;
2005 break;
2006 case 11:
2007 R = 0.85f;
2008 G = 0.6f;
2009 B = 1f;
2010 break;
2011 case 14:
2012 R = 1f;
2013 G = 0.95f;
2014 B = 0.65f;
2015 break;
2016 case 15:
2017 case 16:
2018 R = 1f;
2019 G = 0.95f;
2020 B = 0.65f;
2021 break;
2022 case 17:
2023 R = 1f;
2024 G = 0.97f;
2025 B = 0.85f;
2026 break;
2027 case 18:
2028 R = 0.75f;
2029 G = 0.85f;
2030 B = 1f;
2031 break;
2032 case 21:
2033 R = 1f;
2034 G = 0.95f;
2035 B = 0.65f;
2036 break;
2037 case 22:
2038 R = 1f;
2039 G = 1f;
2040 B = 0.6f;
2041 break;
2042 case 23:
2043 R = 1f;
2044 G = 0.95f;
2045 B = 0.65f;
2046 break;
2047 case 27:
2048 R = 1f;
2049 G = 0.95f;
2050 B = 0.65f;
2051 break;
2052 case 28:
2053 R = 0.37f;
2054 G = 0.8f;
2055 B = 1f;
2056 break;
2057 case 29:
2058 R = 0f;
2059 G = 0.9f;
2060 B = 1f;
2061 break;
2062 case 30:
2063 R = 0.25f;
2064 G = 0.7f;
2065 B = 1f;
2066 break;
2067 case 32:
2068 R = 0.5f * Main.demonTorch + 1f * (1f - Main.demonTorch);
2069 G = 0.3f;
2070 B = 1f * Main.demonTorch + 0.5f * (1f - Main.demonTorch);
2071 break;
2072 case 35:
2073 R = 0.7f;
2074 G = 0.6f;
2075 B = 0.9f;
2076 break;
2077 case 36:
2078 R = 1f;
2079 G = 0.95f;
2080 B = 0.65f;
2081 break;
2082 case 37:
2083 {
2084 Vector3 vector = Main.hslToRgb(Main.demonTorch * 0.12f + 0.69f, 1f, 0.75f).ToVector3() * 1.2f;
2085 R = vector.X;
2086 G = vector.Y;
2087 B = vector.Z;
2088 break;
2089 }
2090 case 38:
2091 R = 1f;
2092 G = 0.97f;
2093 B = 0.85f;
2094 break;
2095 case 39:
2096 R = 0.55f;
2097 G = 0.45f;
2098 B = 0.95f;
2099 break;
2100 case 40:
2101 R = 1f;
2102 G = 0.6f;
2103 B = 0.1f;
2104 break;
2105 case 41:
2106 R = 0.3f;
2107 G = 0.75f;
2108 B = 0.55f;
2109 break;
2110 case 42:
2111 R = 0.9f;
2112 G = 0.55f;
2113 B = 0.7f;
2114 break;
2115 case 43:
2116 R = 0.55f;
2117 G = 0.85f;
2118 B = 1f;
2119 break;
2120 case 44:
2121 R = 1f;
2122 G = 0.95f;
2123 B = 0.65f;
2124 break;
2125 case 45:
2126 R = 1f;
2127 G = 0.95f;
2128 B = 0.65f;
2129 break;
2130 case 46:
2131 R = 0.4f;
2132 G = 0.8f;
2133 B = 0.9f;
2134 break;
2135 case 47:
2136 R = 1f;
2137 G = 1f;
2138 B = 1f;
2139 break;
2140 case 48:
2141 R = 0.95f;
2142 G = 0.5f;
2143 B = 0.4f;
2144 break;
2145 default:
2146 R = 1f;
2147 G = 1f;
2148 B = 1f;
2149 break;
2150 }
2151 }
2152 break;
2153 case 49:
2154 if (tile.frameX == 0)
2155 {
2156 R = 0f;
2157 G = 0.35f;
2158 B = 0.8f;
2159 }
2160 break;
2161 case 519:
2162 if (tile.frameY == 90)
2163 {
2164 if (tile.color() == 0)
2165 {
2166 float num15 = (float)localRandom.Next(28, 42) * 0.005f;
2167 num15 += (float)(270 - Main.mouseTextColor) / 1000f;
2168 R = 0.1f;
2169 G = 0.2f + num15 / 2f;
2170 B = 0.7f + num15;
2171 }
2172 else
2173 {
2174 Color color3 = WorldGen.paintColor(tile.color());
2175 R = (float)(int)color3.R / 255f;
2176 G = (float)(int)color3.G / 255f;
2177 B = (float)(int)color3.B / 255f;
2178 }
2179 }
2180 break;
2181 case 70:
2182 case 71:
2183 case 72:
2184 case 190:
2185 case 348:
2186 case 349:
2187 case 528:
2188 case 578:
2189 if (tile.type != 349 || tile.frameX >= 36)
2190 {
2191 float num11 = (float)localRandom.Next(28, 42) * 0.005f;
2192 num11 += (float)(270 - Main.mouseTextColor) / 1000f;
2193 if (tile.color() == 0)
2194 {
2195 R = 0f;
2196 G = 0.2f + num11 / 2f;
2197 B = 1f;
2198 }
2199 else
2200 {
2201 Color color2 = WorldGen.paintColor(tile.color());
2202 R = (float)(int)color2.R / 255f;
2203 G = (float)(int)color2.G / 255f;
2204 B = (float)(int)color2.B / 255f;
2205 }
2206 }
2207 break;
2208 case 350:
2209 {
2210 double num10 = Main.timeForVisualEffects * 0.08;
2211 B = (G = (R = (float)((0.0 - Math.Cos(((int)(num10 / 6.283) % 3 == 1) ? num10 : 0.0)) * 0.1 + 0.1)));
2212 break;
2213 }
2214 case 61:
2215 if (tile.frameX == 144)
2216 {
2217 float num8 = 1f + (float)(270 - Main.mouseTextColor) / 400f;
2218 float num9 = 0.8f - (float)(270 - Main.mouseTextColor) / 400f;
2219 R = 0.42f * num9;
2220 G = 0.81f * num8;
2221 B = 0.52f * num9;
2222 }
2223 break;
2224 case 26:
2225 case 31:
2226 if ((tile.type == 31 && tile.frameX >= 36) || (tile.type == 26 && tile.frameX >= 54))
2227 {
2228 float num4 = (float)localRandom.Next(-5, 6) * 0.0025f;
2229 R = 0.5f + num4 * 2f;
2230 G = 0.2f + num4;
2231 B = 0.1f;
2232 }
2233 else
2234 {
2235 float num5 = (float)localRandom.Next(-5, 6) * 0.0025f;
2236 R = 0.31f + num5;
2237 G = 0.1f;
2238 B = 0.44f + num5 * 2f;
2239 }
2240 break;
2241 case 84:
2242 {
2243 int num2 = tile.frameX / 18;
2244 float num3 = 0f;
2245 switch (num2)
2246 {
2247 case 2:
2248 num3 = (float)(270 - Main.mouseTextColor) / 800f;
2249 if (num3 > 1f)
2250 {
2251 num3 = 1f;
2252 }
2253 else if (num3 < 0f)
2254 {
2255 num3 = 0f;
2256 }
2257 R = num3 * 0.7f;
2258 G = num3;
2259 B = num3 * 0.1f;
2260 break;
2261 case 5:
2262 num3 = 0.9f;
2263 R = num3;
2264 G = num3 * 0.8f;
2265 B = num3 * 0.2f;
2266 break;
2267 case 6:
2268 num3 = 0.08f;
2269 G = num3 * 0.8f;
2270 B = num3;
2271 break;
2272 }
2273 break;
2274 }
2275 case 83:
2276 if (tile.frameX == 18 && !Main.dayTime)
2277 {
2278 R = 0.1f;
2279 G = 0.4f;
2280 B = 0.6f;
2281 }
2282 if (tile.frameX == 90 && !Main.raining && Main.time > 40500.0)
2283 {
2284 R = 0.9f;
2285 G = 0.72f;
2286 B = 0.18f;
2287 }
2288 break;
2289 case 126:
2290 if (tile.frameX < 36)
2291 {
2292 R = (float)Main.DiscoR / 255f;
2293 G = (float)Main.DiscoG / 255f;
2294 B = (float)Main.DiscoB / 255f;
2295 }
2296 break;
2297 case 125:
2298 {
2299 float num = (float)localRandom.Next(28, 42) * 0.01f;
2300 num += (float)(270 - Main.mouseTextColor) / 800f;
2301 G = (lightColor.Y = 0.3f * num);
2302 B = (lightColor.Z = 0.6f * num);
2303 break;
2304 }
2305 case 129:
2306 switch (tile.frameX / 18 % 3)
2307 {
2308 case 0:
2309 R = 0f;
2310 G = 0.05f;
2311 B = 0.25f;
2312 break;
2313 case 1:
2314 R = 0.2f;
2315 G = 0f;
2316 B = 0.15f;
2317 break;
2318 case 2:
2319 R = 0.1f;
2320 G = 0f;
2321 B = 0.2f;
2322 break;
2323 }
2324 break;
2325 case 149:
2326 if (tile.frameX <= 36)
2327 {
2328 switch (tile.frameX / 18)
2329 {
2330 case 0:
2331 R = 0.1f;
2332 G = 0.2f;
2333 B = 0.5f;
2334 break;
2335 case 1:
2336 R = 0.5f;
2337 G = 0.1f;
2338 B = 0.1f;
2339 break;
2340 case 2:
2341 R = 0.2f;
2342 G = 0.5f;
2343 B = 0.1f;
2344 break;
2345 }
2346 R *= (float)localRandom.Next(970, 1031) * 0.001f;
2347 G *= (float)localRandom.Next(970, 1031) * 0.001f;
2348 B *= (float)localRandom.Next(970, 1031) * 0.001f;
2349 }
2350 break;
2351 case 160:
2352 R = (float)Main.DiscoR / 255f * 0.25f;
2353 G = (float)Main.DiscoG / 255f * 0.25f;
2354 B = (float)Main.DiscoB / 255f * 0.25f;
2355 break;
2356 case 354:
2357 R = 0.65f;
2358 G = 0.35f;
2359 B = 0.15f;
2360 break;
2361 }
2362 }
2363 if (lightColor.X < R)
2364 {
2365 lightColor.X = R;
2366 }
2367 if (lightColor.Y < G)
2368 {
2369 lightColor.Y = G;
2370 }
2371 if (lightColor.Z < B)
2372 {
2373 lightColor.Z = B;
2374 }
2375 }
static double Cos(double d)
static Vector4 GetShimmerBaseColor(float worldPositionX, float worldPositionY)
static Color GetPortalColor(int colorIndex)
static void TorchColor(int torchID, out float R, out float G, out float B)
Definition TorchID.cs:164

References System.B, Terraria.Main.cageFrames, Terraria.Graphics.Light.Color, Terraria.Tile.color(), System.Math.Cos(), Terraria.Main.dayTime, Terraria.Main.demonTorch, Terraria.Main.DiscoB, Terraria.Main.DiscoG, Terraria.Main.DiscoR, Terraria.Tile.frameX, Terraria.Tile.frameY, System.G, Terraria.GameContent.PortalHelper.GetPortalColor(), Terraria.GameContent.Liquid.LiquidRenderer.GetShimmerBaseColor(), Terraria.Main.GlobalTimeWrappedHourly, Terraria.Main.hslToRgb(), Terraria.Tile.invisibleBlock(), Terraria.Main.jellyfishCageMode, Terraria.Main.moondialCooldown, Terraria.Main.mouseTextColor, Terraria.Main.myPlayer, Terraria.WorldGen.paintColor(), System.R, Terraria.Main.raining, Terraria.Main.sundialCooldown, Terraria.Main.tile, Terraria.Main.tileLighted, Terraria.Main.time, Terraria.ID.TorchID.TorchColor(), Terraria.Tile.type, Microsoft.Xna.Framework.Vector3.X, Microsoft.Xna.Framework.Vector4.X, Microsoft.Xna.Framework.Vector3.Y, Microsoft.Xna.Framework.Vector4.Y, Microsoft.Xna.Framework.Vector3.Z, and Microsoft.Xna.Framework.Vector4.Z.

Referenced by Terraria.Graphics.Light.TileLightScanner.GetTileLight().