Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for System.Numerics.Matrix4x4, including all inherited members.
_identity | System.Numerics.Matrix4x4 | privatestatic |
Add(Matrix4x4 value1, Matrix4x4 value2) | System.Numerics.Matrix4x4 | inlinestatic |
CreateBillboard(Vector3 objectPosition, Vector3 cameraPosition, Vector3 cameraUpVector, Vector3 cameraForwardVector) | System.Numerics.Matrix4x4 | inlinestatic |
CreateConstrainedBillboard(Vector3 objectPosition, Vector3 cameraPosition, Vector3 rotateAxis, Vector3 cameraForwardVector, Vector3 objectForwardVector) | System.Numerics.Matrix4x4 | inlinestatic |
CreateFromAxisAngle(Vector3 axis, float angle) | System.Numerics.Matrix4x4 | inlinestatic |
CreateFromQuaternion(Quaternion quaternion) | System.Numerics.Matrix4x4 | inlinestatic |
CreateFromYawPitchRoll(float yaw, float pitch, float roll) | System.Numerics.Matrix4x4 | inlinestatic |
CreateLookAt(Vector3 cameraPosition, Vector3 cameraTarget, Vector3 cameraUpVector) | System.Numerics.Matrix4x4 | inlinestatic |
CreateOrthographic(float width, float height, float zNearPlane, float zFarPlane) | System.Numerics.Matrix4x4 | inlinestatic |
CreateOrthographicOffCenter(float left, float right, float bottom, float top, float zNearPlane, float zFarPlane) | System.Numerics.Matrix4x4 | inlinestatic |
CreatePerspective(float width, float height, float nearPlaneDistance, float farPlaneDistance) | System.Numerics.Matrix4x4 | inlinestatic |
CreatePerspectiveFieldOfView(float fieldOfView, float aspectRatio, float nearPlaneDistance, float farPlaneDistance) | System.Numerics.Matrix4x4 | inlinestatic |
CreatePerspectiveOffCenter(float left, float right, float bottom, float top, float nearPlaneDistance, float farPlaneDistance) | System.Numerics.Matrix4x4 | inlinestatic |
CreateReflection(Plane value) | System.Numerics.Matrix4x4 | inlinestatic |
CreateRotationX(float radians) | System.Numerics.Matrix4x4 | inlinestatic |
CreateRotationX(float radians, Vector3 centerPoint) | System.Numerics.Matrix4x4 | inlinestatic |
CreateRotationY(float radians) | System.Numerics.Matrix4x4 | inlinestatic |
CreateRotationY(float radians, Vector3 centerPoint) | System.Numerics.Matrix4x4 | inlinestatic |
CreateRotationZ(float radians) | System.Numerics.Matrix4x4 | inlinestatic |
CreateRotationZ(float radians, Vector3 centerPoint) | System.Numerics.Matrix4x4 | inlinestatic |
CreateScale(float xScale, float yScale, float zScale) | System.Numerics.Matrix4x4 | inlinestatic |
CreateScale(float xScale, float yScale, float zScale, Vector3 centerPoint) | System.Numerics.Matrix4x4 | inlinestatic |
CreateScale(Vector3 scales) | System.Numerics.Matrix4x4 | inlinestatic |
CreateScale(Vector3 scales, Vector3 centerPoint) | System.Numerics.Matrix4x4 | inlinestatic |
CreateScale(float scale) | System.Numerics.Matrix4x4 | inlinestatic |
CreateScale(float scale, Vector3 centerPoint) | System.Numerics.Matrix4x4 | inlinestatic |
CreateShadow(Vector3 lightDirection, Plane plane) | System.Numerics.Matrix4x4 | inlinestatic |
CreateTranslation(Vector3 position) | System.Numerics.Matrix4x4 | inlinestatic |
CreateTranslation(float xPosition, float yPosition, float zPosition) | System.Numerics.Matrix4x4 | inlinestatic |
CreateWorld(Vector3 position, Vector3 forward, Vector3 up) | System.Numerics.Matrix4x4 | inlinestatic |
Decompose(Matrix4x4 matrix, out Vector3 scale, out Quaternion rotation, out Vector3 translation) | System.Numerics.Matrix4x4 | inlinestatic |
Equals([NotNullWhen(true)] object? obj) | System.Numerics.Matrix4x4 | inline |
Equals(Matrix4x4 other) | System.Numerics.Matrix4x4 | inline |
IEquatable< Matrix4x4 >.Equals(T? other) | System.IEquatable< Matrix4x4 > | |
GetDeterminant() | System.Numerics.Matrix4x4 | inline |
GetHashCode() | System.Numerics.Matrix4x4 | inline |
Identity | System.Numerics.Matrix4x4 | static |
Invert(Matrix4x4 matrix, out Matrix4x4 result) | System.Numerics.Matrix4x4 | inlinestatic |
IsIdentity | System.Numerics.Matrix4x4 | |
Lerp(Matrix4x4 matrix1, Matrix4x4 matrix2, float amount) | System.Numerics.Matrix4x4 | inlinestatic |
M11 | System.Numerics.Matrix4x4 | |
M12 | System.Numerics.Matrix4x4 | |
M13 | System.Numerics.Matrix4x4 | |
M14 | System.Numerics.Matrix4x4 | |
M21 | System.Numerics.Matrix4x4 | |
M22 | System.Numerics.Matrix4x4 | |
M23 | System.Numerics.Matrix4x4 | |
M24 | System.Numerics.Matrix4x4 | |
M31 | System.Numerics.Matrix4x4 | |
M32 | System.Numerics.Matrix4x4 | |
M33 | System.Numerics.Matrix4x4 | |
M34 | System.Numerics.Matrix4x4 | |
M41 | System.Numerics.Matrix4x4 | |
M42 | System.Numerics.Matrix4x4 | |
M43 | System.Numerics.Matrix4x4 | |
M44 | System.Numerics.Matrix4x4 | |
Matrix4x4(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44) | System.Numerics.Matrix4x4 | inline |
Matrix4x4(Matrix3x2 value) | System.Numerics.Matrix4x4 | inline |
Multiply(Matrix4x4 value1, Matrix4x4 value2) | System.Numerics.Matrix4x4 | inlinestatic |
Multiply(Matrix4x4 value1, float value2) | System.Numerics.Matrix4x4 | inlinestatic |
Negate(Matrix4x4 value) | System.Numerics.Matrix4x4 | inlinestatic |
operator!=(Matrix4x4 value1, Matrix4x4 value2) | System.Numerics.Matrix4x4 | inlinestatic |
operator*(Matrix4x4 value1, Matrix4x4 value2) | System.Numerics.Matrix4x4 | inlinestatic |
operator*(Matrix4x4 value1, float value2) | System.Numerics.Matrix4x4 | inlinestatic |
operator+(Matrix4x4 value1, Matrix4x4 value2) | System.Numerics.Matrix4x4 | inlinestatic |
operator-(Matrix4x4 value1, Matrix4x4 value2) | System.Numerics.Matrix4x4 | inlinestatic |
operator-(Matrix4x4 value) | System.Numerics.Matrix4x4 | inlinestatic |
operator==(Matrix4x4 value1, Matrix4x4 value2) | System.Numerics.Matrix4x4 | inlinestatic |
Permute(Vector128< float > value, byte control) | System.Numerics.Matrix4x4 | inlineprivatestatic |
Subtract(Matrix4x4 value1, Matrix4x4 value2) | System.Numerics.Matrix4x4 | inlinestatic |
ToString() | System.Numerics.Matrix4x4 | inline |
Transform(Matrix4x4 value, Quaternion rotation) | System.Numerics.Matrix4x4 | inlinestatic |
Translation | System.Numerics.Matrix4x4 | |
Transpose(Matrix4x4 matrix) | System.Numerics.Matrix4x4 | inlinestatic |