Terraria v1.4.4.9
Terraria source code documentation
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◆ CreateRotationZ() [1/2]

static Matrix4x4 System.Numerics.Matrix4x4.CreateRotationZ ( float radians)
inlinestatic

Definition at line 690 of file Matrix4x4.cs.

691 {
692 Matrix4x4 identity = Identity;
693 float num = MathF.Cos(radians);
694 float num2 = MathF.Sin(radians);
695 identity.M11 = num;
696 identity.M12 = num2;
697 identity.M21 = 0f - num2;
698 identity.M22 = num;
699 return identity;
700 }
Matrix4x4(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)
Definition Matrix4x4.cs:93
static Matrix4x4 Identity
Definition Matrix4x4.cs:65

References System.MathF.Cos(), System.Numerics.Matrix4x4.Identity, and System.MathF.Sin().