510 {
512 identity.M11 = 2f / (right - left);
513 identity.M22 = 2f / (top - bottom);
514 identity.M33 = 1f / (zNearPlane - zFarPlane);
515 identity.M41 = (left + right) / (left - right);
516 identity.M42 = (top + bottom) / (bottom - top);
517 identity.M43 = zNearPlane / (zNearPlane - zFarPlane);
518 return identity;
519 }
Matrix4x4(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)
static Matrix4x4 Identity