Terraria v1.4.4.9
Terraria source code documentation
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◆ CreateRotationX() [1/2]

static Matrix4x4 System.Numerics.Matrix4x4.CreateRotationX ( float radians)
inlinestatic

Definition at line 634 of file Matrix4x4.cs.

635 {
636 Matrix4x4 identity = Identity;
637 float num = MathF.Cos(radians);
638 float num2 = MathF.Sin(radians);
639 identity.M22 = num;
640 identity.M23 = num2;
641 identity.M32 = 0f - num2;
642 identity.M33 = num;
643 return identity;
644 }
Matrix4x4(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)
Definition Matrix4x4.cs:93
static Matrix4x4 Identity
Definition Matrix4x4.cs:65

References System.MathF.Cos(), System.Numerics.Matrix4x4.Identity, and System.MathF.Sin().