Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 65 of file Matrix4x4.cs.
Referenced by System.Numerics.Matrix4x4.CreateFromAxisAngle(), System.Numerics.Matrix4x4.CreateFromQuaternion(), System.Numerics.Matrix4x4.CreateLookAt(), System.Numerics.Matrix4x4.CreateOrthographic(), System.Numerics.Matrix4x4.CreateOrthographicOffCenter(), System.Numerics.Matrix4x4.CreateReflection(), System.Numerics.Matrix4x4.CreateRotationX(), System.Numerics.Matrix4x4.CreateRotationX(), System.Numerics.Matrix4x4.CreateRotationY(), System.Numerics.Matrix4x4.CreateRotationY(), System.Numerics.Matrix4x4.CreateRotationZ(), System.Numerics.Matrix4x4.CreateRotationZ(), System.Numerics.Matrix4x4.CreateScale(), System.Numerics.Matrix4x4.CreateScale(), System.Numerics.Matrix4x4.CreateScale(), System.Numerics.Matrix4x4.CreateScale(), System.Numerics.Matrix4x4.CreateScale(), System.Numerics.Matrix4x4.CreateScale(), System.Numerics.Matrix4x4.CreateShadow(), System.Numerics.Matrix4x4.CreateTranslation(), System.Numerics.Matrix4x4.CreateTranslation(), System.Numerics.Matrix4x4.CreateWorld(), and System.Numerics.Matrix4x4.Decompose().