647 {
649 float num = MathF.Cos(radians);
650 float num2 = MathF.Sin(radians);
651 float m = centerPoint.Y * (1f - num) + centerPoint.Z * num2;
652 float m2 = centerPoint.Z * (1f - num) - centerPoint.Y * num2;
653 identity.M22 = num;
654 identity.M23 = num2;
655 identity.M32 = 0f - num2;
656 identity.M33 = num;
657 identity.M42 = m;
658 identity.M43 = m2;
659 return identity;
660 }
Matrix4x4(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)
static Matrix4x4 Identity