703 {
705 float num = MathF.Cos(radians);
706 float num2 = MathF.Sin(radians);
707 float m = centerPoint.X * (1f - num) + centerPoint.Y * num2;
708 float m2 = centerPoint.Y * (1f - num) - centerPoint.X * num2;
709 identity.M11 = num;
710 identity.M12 = num2;
711 identity.M21 = 0f - num2;
712 identity.M22 = num;
713 identity.M41 = m;
714 identity.M42 = m2;
715 return identity;
716 }
Matrix4x4(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)
static Matrix4x4 Identity