Terraria v1.4.4.9
Terraria source code documentation
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◆ CreateRotationY() [2/2]

static Matrix4x4 System.Numerics.Matrix4x4.CreateRotationY ( float radians,
Vector3 centerPoint )
inlinestatic

Definition at line 674 of file Matrix4x4.cs.

675 {
676 Matrix4x4 identity = Identity;
677 float num = MathF.Cos(radians);
678 float num2 = MathF.Sin(radians);
679 float m = centerPoint.X * (1f - num) - centerPoint.Z * num2;
680 float m2 = centerPoint.Z * (1f - num) + centerPoint.X * num2;
681 identity.M11 = num;
682 identity.M13 = 0f - num2;
683 identity.M31 = num2;
684 identity.M33 = num;
685 identity.M41 = m;
686 identity.M43 = m2;
687 return identity;
688 }
Matrix4x4(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)
Definition Matrix4x4.cs:93
static Matrix4x4 Identity
Definition Matrix4x4.cs:65

References System.MathF.Cos(), System.Numerics.Matrix4x4.Identity, System.MathF.Sin(), System.Numerics.Vector3.X, and System.Numerics.Vector3.Z.